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The adventurers have left The Grove in order to cure Victoria and Mara's werebear curse, but what lies within the Feywild is a mystery. Almost as much a mystery as what Merid the Blood Hag might ask for in return for a cure. Corzaphir learns more about their past and what happened since they were tortured by Sister Serenity and Commander Jaben Methodius, and Verhis's affliction grows more potent.
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The adventurers have left The Grove in order to cure Victoria and Mara's werebear curse, but what lies within the Feywild is a mystery. Almost as much a mystery as what Merid the Blood Hag might ask for in return for a cure. Corzaphir learns more about their past and what happened since they were tortured by Sister Serenity and Commander Jaben Methodius, and Verhis's affliction grows more potent.