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The adventurers have left The Grove in order to cure Victoria and Mara's werebear curse, but what lies within the Feywild is a mystery. Almost as much a mystery as what Merid the Blood Hag might ask for in return for a cure. Corzaphir learns more about their past and what happened since they were tortured by Sister Serenity and Commander Jaben Methodius, and Verhis's affliction grows more potent.
By Trevor Larson5
1111 ratings
The adventurers have left The Grove in order to cure Victoria and Mara's werebear curse, but what lies within the Feywild is a mystery. Almost as much a mystery as what Merid the Blood Hag might ask for in return for a cure. Corzaphir learns more about their past and what happened since they were tortured by Sister Serenity and Commander Jaben Methodius, and Verhis's affliction grows more potent.