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The old steampunk version of our game Crew for Hire had player factions to determine starting points and what kinds of jobs they could pick up. David and Ben discuss how to translate the idea of player factions to cyberpunk.
By Ben WatkinsThe old steampunk version of our game Crew for Hire had player factions to determine starting points and what kinds of jobs they could pick up. David and Ben discuss how to translate the idea of player factions to cyberpunk.