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A big part of immersion in video games that can often be taken for granted is the controls. Not just a matter of the physical buttons and joysticks (or lack thereof) but the immediacy and feedback we receive when we use them. As we look to future innovations in player/controller relations, Matt & Geoff talk about some of their favorite control tweaks; some ubiquitous, some obscure.
By Matt Storm and Geoff Moonen4.9
4646 ratings
A big part of immersion in video games that can often be taken for granted is the controls. Not just a matter of the physical buttons and joysticks (or lack thereof) but the immediacy and feedback we receive when we use them. As we look to future innovations in player/controller relations, Matt & Geoff talk about some of their favorite control tweaks; some ubiquitous, some obscure.

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