“Well… I don’t believe in curses either, but to incur the grudge of a woman is a horrifying thing.”
This week features the third essay on Pixel Project Radio, titled "The Thematic Elements of
Catherine." Atlus released this cult hit in 2011, and it has always lived within the shadows of its much more successful and flashy siblings bearing the
Persona name. This is a shame, as
Catherine is a wholly unique game with a surprising amount to say about the human experience. This essay focuses on two themes present within the game's story. I hope you enjoy!
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