Only one studio out there can inspire the following sentence- the first time I saw the menu UI in Metaphor: ReFantazio, I knew that Atlus and Studio Zero were cooking. They've mastered the art of making menu-based RPGs flashy and stylish, as well as mastering the "Persona" calendar-based structure in general. On several fronts, this is the best game this studio has made, but left us wanting in a few areas as well. Listen in to this deep dive discussion and let us know what you think!
Check out his writing: https://linktr.ee/scottwhiteCheck out RPG University podcast: https://linktr.ee/RPGU_IPFollow on BlueSky: https://bsky.app/profile/professorrpg.bsky.social0:00 Title Card0:35 Intro/Personal Histories/Opening Thoughts10:43 Story Setup35:05 Presentation46:25 Combat/Archetype System59:47 Life Sim Gameplay1:15:43 SPOILER WALL, Patron Thank-Yous1:17:37 Spoiler SectionMusic used in the episode is credited to ATLUS Sound Team. Tracks used:
Call of Magic (Shoji Meguro)A Brief Respite (Shoji Meguro)Castle of Dread (Maiko Katagiri, Shoji Meguro)Warriors in Valour (Keisuke Honryo, Shoji Meguro)Journey's Legs (Shoji Meguro)Ode to Heroes (Shoji Meguro)Hero's Awakening (Shoji Meguro)Formidable Foe (Shoji Meguro)King's Verdict (Shoji Meguro)Check out Dave's guest appearance on Pixelated Playgrounds about Persona 4 Golden: https://www.pixelatedplaygrounds.com/bookclub
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