
Sign up to save your podcasts
Or
Support the show & join our private Discord server: ko-fi.com/wedgeheadpodcast
This is a good one, where we discuss how Williams was able to prove that during the renaissance period of the late 1980s and 1990s, they were able to design, manufacture, and most importantly, SELL the crap outta their original theme games.
In this episode, we talk about how Williams beat their competition with original themes and then discuss why almost all of the modern original IP themes suck.
Warning: we swear when we get worked up, and we definitely get worked up in this episode.
Support the show
4.8
4141 ratings
Support the show & join our private Discord server: ko-fi.com/wedgeheadpodcast
This is a good one, where we discuss how Williams was able to prove that during the renaissance period of the late 1980s and 1990s, they were able to design, manufacture, and most importantly, SELL the crap outta their original theme games.
In this episode, we talk about how Williams beat their competition with original themes and then discuss why almost all of the modern original IP themes suck.
Warning: we swear when we get worked up, and we definitely get worked up in this episode.
Support the show
31 Listeners
66 Listeners
52 Listeners
144 Listeners
28 Listeners
23 Listeners
29 Listeners
19 Listeners
13 Listeners
6 Listeners
13 Listeners
8 Listeners
15 Listeners
12 Listeners
5 Listeners