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When it comes to game immersion, it's not just the design or the world building, but the device you use to interact with the game. Matt & Geoff touch on some of the design evolutions and missteps that have occurred. And why do we keep shoehorning motion control?
4.9
4444 ratings
When it comes to game immersion, it's not just the design or the world building, but the device you use to interact with the game. Matt & Geoff touch on some of the design evolutions and missteps that have occurred. And why do we keep shoehorning motion control?
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