RPG Design Panelcast

Episode 84: Patterns and Shapes in Larp Design


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Patterns and Shapes in Larp Design

Recorded at Metatopia 2015

Presented by  J Li and Jason Morningstar

From spatial layout to information management, this workshop lays out some of the architectural and psychological principles behind LARP design as craft. What’s the difference between a three person conversation and a four person conversation? What does time pressure do to plot? How do you change the outcome of a game by placing chairs? Join us in exploring the fascinating complexity of building stories out of spontaneous human behavior, and playing with the tools we can use to shape it.

Associated information is available at larppatterns.org

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