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ποΈ Mindframes Podcast β Episode 91: Warfare π§ Hosts: Michael Cockerill & Dave Canfield π¬ Film: Warfare (2025), dir. Alex Garland & Ray Mendoza π Location: Music Box Theatre, Chicago
β±οΈ Timestamps & Segment Summaries: [00:00β01:30] β Intro & Film OverviewMichael introduces the film Warfare, co-directed by Alex Garland (Ex Machina, Civil War) and Ray Mendoza, a real-life Navy SEAL. Set during the Iraq War in 2006, the film follows a SEAL team as a surveillance mission devolves into a real-time battle for survival.
[01:30β03:30] β Garland + Mendoza CollaborationThe hosts highlight Garland's visual language from Civil War and Mendoza's military experience. Mendoza previously worked as a military advisor and makes his co-directorial debut, grounding the action in authenticity.
[03:30β05:30] β A New Kind of War FilmDave and Michael compare Warfare to cinema veritΓ©. It strips away backstory, plot arcs, and even music, placing viewers in the immediacy of war. The film's realism makes it emotionally immersive rather than glorifying.
[05:30β10:00] β Comparing Garland's ThemesThe hosts reflect on Garland's previous works (Annihilation, Men, Ex Machina) and how Warfare departs from his usual metaphysical themes. While earlier films centered on confronting unknowns, Warfare is grounded and experiential.
[10:00β16:00] β Tone, Politics & EmpathyDave emphasizes Warfare's non-political stance β it doesn't "pick sides" but immerses viewers in the soldiers' experience. The film resists traditional "hoorah" war tropes, favoring a depiction of camaraderie, trauma, and ambiguity.
[16:00β22:00] β Acting & RealismWill Poulter is praised for his understated and believable performance. The cast's lack of exposition or melodrama enhances the film's immersive feel. The SEALs aren't framed as superheroes β they're human, fallible, and professional under extreme duress.
[22:00β30:00] β Real-Time Pacing & Directorial ChoicesThe podcast explores how real-time pacing increases tension. There's no music, no time skips, no omniscient viewpoint β just boots-on-the-ground survival. The set was a reconstructed Iraqi neighborhood, shot with handheld cameras and long takes to increase claustrophobia.
[30:00β40:00] β Cinematography as PhilosophyThe camera mimics a fellow soldier, crouching behind walls and moving with the characters. Michael and Dave liken this to the immersive style of 1917, though even more stripped down. Observational themes emerge as the camera shifts from viewer to viewed.
[40:00β47:00] β Production Design & Immersive WorldbuildingDetails like era-appropriate gear, drone tech, and consistent physical space reinforce realism. Everything down to military language is authentic, thanks to Mendoza. This reinforces the film's goal: not storytelling, but situational transference.
[47:00β56:00] β Why It's Anti-War Without Saying SoMichael and Dave argue that the film's realism is its anti-war statement. There's no need for speeches or political commentary β the relentless brutality and human cost speak volumes. Dave compares this to 1960s anti-war films like The War Game and Overlord.
[56:00β01:01:00] β Final Thoughts & TimelessnessThe film ends with ambiguity β no grand victory, just survival and confusion. Michael praises the restraint: "They leave. That's the ending." Dave notes how demythologizing war through realism creates a deeper, more honest emotional impact.
π¬ Highlight Quotes:"It's not about choosing sides. You just happen to be with the Americans." β Dave "The movie doesn't tell you what war is. It makes you feel what it's like." β Michael "Once you strip away the mythology, all that's left is shellshock and dust." β Dave
ποΈ Ratings:Dave: β β β β β β "One of the best anti-war films since the '70s."
Michael: β β β β β β "Raw, claustrophobic, and unforgettable."
Civil War
Annihilation
Ex Machina
Men
1917
Black Hawk Down
Dunkirk
Apocalypse Now
The War Game
Overlord
π¬ Sinners β Michael B. Jordan's vampire-demon hybrid film might be next on the docket.
By Dave Canfield and Michael Cockerill4.4
55 ratings
ποΈ Mindframes Podcast β Episode 91: Warfare π§ Hosts: Michael Cockerill & Dave Canfield π¬ Film: Warfare (2025), dir. Alex Garland & Ray Mendoza π Location: Music Box Theatre, Chicago
β±οΈ Timestamps & Segment Summaries: [00:00β01:30] β Intro & Film OverviewMichael introduces the film Warfare, co-directed by Alex Garland (Ex Machina, Civil War) and Ray Mendoza, a real-life Navy SEAL. Set during the Iraq War in 2006, the film follows a SEAL team as a surveillance mission devolves into a real-time battle for survival.
[01:30β03:30] β Garland + Mendoza CollaborationThe hosts highlight Garland's visual language from Civil War and Mendoza's military experience. Mendoza previously worked as a military advisor and makes his co-directorial debut, grounding the action in authenticity.
[03:30β05:30] β A New Kind of War FilmDave and Michael compare Warfare to cinema veritΓ©. It strips away backstory, plot arcs, and even music, placing viewers in the immediacy of war. The film's realism makes it emotionally immersive rather than glorifying.
[05:30β10:00] β Comparing Garland's ThemesThe hosts reflect on Garland's previous works (Annihilation, Men, Ex Machina) and how Warfare departs from his usual metaphysical themes. While earlier films centered on confronting unknowns, Warfare is grounded and experiential.
[10:00β16:00] β Tone, Politics & EmpathyDave emphasizes Warfare's non-political stance β it doesn't "pick sides" but immerses viewers in the soldiers' experience. The film resists traditional "hoorah" war tropes, favoring a depiction of camaraderie, trauma, and ambiguity.
[16:00β22:00] β Acting & RealismWill Poulter is praised for his understated and believable performance. The cast's lack of exposition or melodrama enhances the film's immersive feel. The SEALs aren't framed as superheroes β they're human, fallible, and professional under extreme duress.
[22:00β30:00] β Real-Time Pacing & Directorial ChoicesThe podcast explores how real-time pacing increases tension. There's no music, no time skips, no omniscient viewpoint β just boots-on-the-ground survival. The set was a reconstructed Iraqi neighborhood, shot with handheld cameras and long takes to increase claustrophobia.
[30:00β40:00] β Cinematography as PhilosophyThe camera mimics a fellow soldier, crouching behind walls and moving with the characters. Michael and Dave liken this to the immersive style of 1917, though even more stripped down. Observational themes emerge as the camera shifts from viewer to viewed.
[40:00β47:00] β Production Design & Immersive WorldbuildingDetails like era-appropriate gear, drone tech, and consistent physical space reinforce realism. Everything down to military language is authentic, thanks to Mendoza. This reinforces the film's goal: not storytelling, but situational transference.
[47:00β56:00] β Why It's Anti-War Without Saying SoMichael and Dave argue that the film's realism is its anti-war statement. There's no need for speeches or political commentary β the relentless brutality and human cost speak volumes. Dave compares this to 1960s anti-war films like The War Game and Overlord.
[56:00β01:01:00] β Final Thoughts & TimelessnessThe film ends with ambiguity β no grand victory, just survival and confusion. Michael praises the restraint: "They leave. That's the ending." Dave notes how demythologizing war through realism creates a deeper, more honest emotional impact.
π¬ Highlight Quotes:"It's not about choosing sides. You just happen to be with the Americans." β Dave "The movie doesn't tell you what war is. It makes you feel what it's like." β Michael "Once you strip away the mythology, all that's left is shellshock and dust." β Dave
ποΈ Ratings:Dave: β β β β β β "One of the best anti-war films since the '70s."
Michael: β β β β β β "Raw, claustrophobic, and unforgettable."
Civil War
Annihilation
Ex Machina
Men
1917
Black Hawk Down
Dunkirk
Apocalypse Now
The War Game
Overlord
π¬ Sinners β Michael B. Jordan's vampire-demon hybrid film might be next on the docket.