Eternal Durdles

Eternal Durdles

By EternalDurdlesLeisureHobbies
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Eternal Durdles episodes

  • Why This B&R Announcement Failed the Community

    Join our Email List: https://eternaldurdles.kit.com/b3d4a4dc9bChannel Art Assets by: https://www.instagram.com/jonthetallone/ Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnThe March 23, 2026, Banned & Restricted announcement had three paragraphs for Legacy that didn’t really tell us anything meaningful.In this episode, we break down exactly why that lack of clarity and transparency is a problem, including• Why not addressing something can lead to presuming it’s an intentional omission.• Why undefined language (e.g., “fair,” “healthy”) is insufficient from a governing body.• The disconnect between player experience and WotC messaging.• How and why better communication could fix this.Banned and Restricted announcements aren’t solely about bans, but also about communicating intent for Legacy and respecting players by demonstrating an understanding of the current play experience.📖 Read Phil’s full article here:JOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comRiverside Partner Link: https://riverside.sjv.io/KB0E07MOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

    41 min
  • Why This B&R Announcement Failed the Community

    Join our Email List: https://eternaldurdles.kit.com/b3d4a4dc9bChannel Art Assets by: https://www.instagram.com/jonthetallone/ Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnThe March 23, 2026, Banned & Restricted announcement had three paragraphs for Legacy that didn’t really tell us anything meaningful.In this episode, we break down exactly why that lack of clarity and transparency is a problem, including• Why not addressing something can lead to presuming it’s an intentional omission.• Why undefined language (e.g., “fair,” “healthy”) is insufficient from a governing body.• The disconnect between player experience and WotC messaging.• How and why better communication could fix this.Banned and Restricted announcements aren’t solely about bans, but also about communicating intent for Legacy and respecting players by demonstrating an understanding of the current play experience.📖 Read Phil’s full article here:JOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comRiverside Partner Link: https://riverside.sjv.io/KB0E07MOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

    41 min
  • EXTRA DURDLES: Channel UPDATE/Our AI stance

    AI is everywhere and we’ve been accused of using it. In this episode, we talk through why we don’t use AI for creative content and explain our views on when AI as a tool is valuable.

    We also chat channel updates, including content schedule, personal health goals, and the new artists creating our assets. 

    30 min
  • EXTRA DURDLES: Channel UPDATE/Our AI stance

    AI is everywhere and we’ve been accused of using it. In this episode, we talk through why we don’t use AI for creative content and explain our views on when AI as a tool is valuable.

    We also chat channel updates, including content schedule, personal health goals, and the new artists creating our assets. 

    30 min
  • Pauper Is Doing What Legacy Can’t

    We built a metric to measure the threat diversity of a format called  Threat Level. When applied to Legacy and Premodern, the results were informative. 

    In this episode, we talk through what “Threat Level” means, the most played threats in Premodern and how those numbers compare to Legacy, and what we consider healthy levels. 

    Threat level helps us understand why Legacy feels intense yet Premodern feels balanced.

    38 min
  • Pauper Is Doing What Legacy Can’t

    We built a metric to measure the threat diversity of a format called  Threat Level. When applied to Legacy and Premodern, the results were informative. 

    In this episode, we talk through what “Threat Level” means, the most played threats in Premodern and how those numbers compare to Legacy, and what we consider healthy levels. 

    Threat level helps us understand why Legacy feels intense yet Premodern feels balanced.

    38 min
  • This Proves Premodern Is Healthier Than Legacy

    Premodern threat level data breakdown compared to Legacy. Is anything broken?

    We talk about Dreadnought though its threat level is lower than Mogg Fanatic.
    Swords to Plowshares and Counterspell dominate in threat level but does that count?

    Premodern feels better than other format and threat level is a way to articulate why this episode explains it.

    35 min
  • This Proves Premodern Is Healthier Than Legacy

    Join our Email List: https://eternaldurdles.kit.com/b3d4a4dc9bSupport us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnIn this episode, we break down Premodern threat level data and compare it directly to Legacy to answer one big question:👉 Is anything actually broken in Premodern?We cover:• What “threat level” means and how we calculate it• The most played threats in Premodern (Mogg Fanatic, Dreadnought, etc.)• Why answers like Swords to Plowshares and Counterspell dominate• The HUGE difference between Premodern and Legacy metagames• What Parallax Tide taught us about bans• When a card vs a deck becomes a problemIf you’ve ever wondered why Premodern feels so much better than other formats… this episode explains it.JOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comRiverside Partner Link: https://riverside.sjv.io/KB0E07MOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

    35 min
  • SECRET LAIRS ... Have lost the plot!

    Join our Email List: https://eternaldurdles.kit.com/b3d4a4dc9bSupport us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnWhat if every Magic format idea… went too far?In this episode, we spiral into absolute chaos trying to invent new Dan Dan-style formats, including:❄️ Stasis Stasis — a nightmare of islands, Gush, and decking👹 “Goon Goon” — yeah… we went there🧠 Doubling every card name into absurd formats💀 The most cursed gameplay ideas imaginableSomewhere between brilliant and completely unhinged, we explore what happens when you take a fun format idea… and push it way past the limit.Also:• Why Dan Dan variants are actually great for the game• How you can build your own versions• Why community-created formats might be the best future for MagicJOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comRiverside Partner Link: https://riverside.sjv.io/KB0E07MOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

    27 min
  • SECRET LAIRS ... Have lost the plot!

    What if every Magic format idea… went too far?

    In this episode, we spiral into absolute chaos trying to invent new Dan Dan-style formats, including:

    ❄️ Stasis Stasis — a nightmare of islands, Gush, and decking
    👹 “Goon Goon” — yeah… we went there
    🧠 Doubling every card name into absurd formats
    💀 The most cursed gameplay ideas imaginable

    Somewhere between brilliant and completely unhinged, we explore what happens when you take a fun format idea… and push it way past the limit.

    Also:

    • Why Dan Dan variants are actually great for the game
    • How you can build your own versions
    • Why community-created formats might be the best future for Magic

    27 min

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