Everrealm Adventures

Everrealm Adventures

By Everrealm AdventuresLeisureGames
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Everrealm Adventures episodes

  • Frenemies! (Chapter 1 Part 9)
    In celebration of our 10th episode, the crew scraps with each other! A full-on battle royale! Just some friendly ol' pvp action. New abilities are revealed, interesting tactical choices are made, and we learn just how much this party actual cares about each other....at least until they realize there's a prize for the victor. Who will come out on top and claim The Pendant Of Queen Nzinga's Grace?
    1 hr 30 min
  • "Who's Bad?" (Chapter 1 Part 8)
    After defeating the blue dragon Cindermaw, with two thirds of their employer Silkoban's wares burning away, the party continues on their mission to Bloodhaven. The desert itself proves to be a very formidable foe. Can Mythcyra, Farlies, Nimbus, Chenora, and Bobo make it thru this desert and make it to Bloodhaven? Will Chenora try to kill Ol' Silky? Oh and with a title referencing the Fey King Of Pop you gotta figure there's gonna be dancing....
    1 hr 3 min
  • "You Wanna Piece of Me??" (Chapter 1 Part 7)
    Oh snap son, Episode 8!! The saga continues! The party finally returns to the surface...in the desert. The crew runs into a caravan run by the ever charismatic Silkoban the Acquirer, a merchant gnome who has a bit of history with Myth, Tera, and Farlies. And...who the heck is Cindermaw?
    1 hr 50 min
  • A Pimp Named Nimbus (Chapter 1 Part 5)
    The Underdark chaos increases as the party continues on their journey. Mythcyra and her dagger lose control, Chenora recalls a bit about herself, and Nimbus has a long day. Or night. Who knows? They're in the Underdark. Oh and monks. Good times.
    1 hr 34 min
  • "Destined To Rise Cuz I'm Basement Adjacent" (Chapter 1 Part 4)
    The crew continues on their subterranean shortcut to deliver packages of Saath to Bloodhaven! Myth faces one of her biggest fears, Tera and Chenora shoot a bunch of stuff, Farlies finds a new little friend, Nimbus trips up and cantrip's it up, and Bobo finds a snack. Just some good wholesome underground fun......and spiders 🕷
    1 hr 16 min
  • Lords Of The Underground (Chapter 1 Part 3)
    The party has a nice conversation with the leonin gunslinger Mr. Willy and takes on a delivery job for The Silent Hand, his clandestine organization of assassins and thieves. They are provided with a shortcut to the port city Bloodhaven....through the Underdark!
    2 hr
  • "Every Week It's Mystery Meat" (Chapter 1 Part 1)
    We join our heroes, Mythcyra the tiefling monk, Farlies the rogue/warlock, Nimbus the druid/artificier, and Tera the earth genasi ranger. Orindale was just beset by the Monks Of The Winter Sun(Myth's order) led by Vayd Dreamscar, a formerly ambitious student who had assassinated the abbot and taken control of the monastery. Brunwick, the tavern keeper's son and an athletic prodigy, had been abducted and the town set ablaze. After saving who they could and helping to extinguish the fires, our party continues on their quest to destroy "the key", an ancient artifact that they have acquired. During their travels they encounter a way too friendly goblin named Vig, a lady in red named Chenora(fighter/warlock), and her canine cohort, BoBo. The very animated Vig leads them to Kurn, a small "farming" settlement. Unique culinary experiences were had by some...
    1 hr 17 min
  • Monks and Salad.
    After retrieving some otyugh tentacles for a local mage, Mythcyra and Farlies were returning to their base of operations, the small village of Orindale. On the way they saw a group of goblinoids, with a prisoner in tow, up ahead of them. Utilizing Farlies psychic powers, Myth's fists, and both of their abilities to create darkness, they defeated the bugbear and goblins, slaughtering most and sending the few survivors scurrying away. The dwarven prisoner was saved.
    The party spoke with the dwarf, who was named Malvol, and he told them that during a rescue attempt his group was defeated by these goblins and some type of "barbed humanoid monster". He also told them that his captured associates were being used to create a fearsome golem. During the conversation, Nimbus, a friend of Malvol who had been surreptitiously tracking him, emerged from his hiding spot and approached the group. After a brief introduction the entire group returned to Orindale to receive the reward for the Otyugh tentacles from Punt. While meeting with Punt, Myth allowed him to inspect a key that they had acquired during previous adventures. He said that it was divine in nature and was beyond analysis by his arcane abilities, and that they should take it to the temple and ask Brother Quiven.
    The group then set off to rescue Malvol's companions, travelling back north into the mountains. The party defeated several groups of goblins, and then stood above the entrance of the inverted tower, looking down into the opening, hearing what sounds like a snoring goblin below.
    The party entered into the inverted tower, sustaining some damage while battling goblins as well as triggering a trap as they descended into the inverted tower. At the lowest level they entered what appeared to be a necrotic laboratory and encountered Zilcurtaz the barbed devil. They eventually defeated him, but not before he released the Hellforged dwarf golem he had constructed from corpses, some of which had been Malvol's associates. It was a ROUGH battle with this golem, the group almost met their demise, but finally Mythcyra landed the killing blow and the golem was defeated. The party recuperated after this vicious battle in the lowest level of the inverted tower. After searching the inverted tower and grabbing some items(particularly a certain sentient dagger), the party left the tower, planning on heading back to Orindale. They were met by a group of militia members on horseback, and had a discussion with Brother Quiven. After he explained what the key actually was( a key to an extradimensional prison that held an ancient dracolich) and how to destroy it, they all rode back to Orindale to prepare for your mission and to rest. They received some supplies from the temple, went and checked in with the now healing (and drinking) Malvol and then retired to their cottage to rest. While eating delicious rice and stew provided by the temple cook, Myth shared some information regarding the new malevolent leadership of her order, the monks of the winter sun. After splitting up their findings, the crew shut it down for the night, finally taking a well deserved long rest.
    After some hours of sleep, the always perceptive Myth awakened, hearing distant screams and even worse, smelling smoke. She roused Nimbus and Farlies, and they all went outside to check things out. They were met with chaos. They saw flames on the roofs of multiple buildings and heard the sounds of a heated battle. And that is where our story begins....
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    1 hr 17 min

About Everrealm Adventures

From the publisher's feed

An all POC actual play DnD5e podcast, set on a isolated, fabled(and entirely homebrew) continent called the Everrealm. Join Farlies (a half-drow half something?)rogue/warlock played by Mark J.) ,…