Exodus of Magic

Exodus of Magic

By Dungeon Master EddieLeisureGames
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Exodus of Magic episodes

  • Exodus of Magic - Episode 16 - Speed Build a Wizard

    In this session, we listen to Dungeon Master Eddie speed build an Orcish Wizard. Listen to the thought process of his logic, as his counterintuitive choices demonstrate that there's more than one way to eat a reeses. There are lots of choices, and this episode takes a look at an unexpected build.

    44 min
  • Exodus of Magic - Episode 14 - The 500 GP Diet Coke

    The 500gp diet coke is a tale of an extreme moment in a campaign with some good aligned rookies. Something happened that caused the campaign to take a horror moment and that moment would have a strong impact on the campaign. Dungeon Master Eddie talks about how communication with and between players can have a stronger impact on the campaign than usual plot points, and how to deal with heinous moments. 

    Have a beverage, sit back and listen.

    31 min
  • Exodus of Magic - Episode 13 - So You Want To Be a Wizard

    Dungeon Master Eddie and Player Jeff continue with the So You Want To Be series with a look at playing a wizard. This episode looks at wizard characters primarily through the lens of the school of magic, focusing on the spells that can give you differing styles of play. Sit back and enjoy a discussion of spell schools and and wizard paths.

    1 hr 6 min
  • Exodus of Magic - Episode 12 - So You Want To Be A Fighter

    Fighters. One of the most well known classes in Dungeons and Dragons. As editions have gone on, fighters have been given more archetypes and options, but they remain the tank that does damage. They can take the hits. But they can be so much more than the stereotypical sword and board. Dungeon Master Eddie sits down with Player Jeff to talk about fighters. They discuss stereotypes, racial archetypes, options, and work to expand the thought of what is a fighter. Join them for the inaugural edition of the So You Want To Be A series.

    49 min
  • Exodus of Magic - Episode 11 - Throwaway Sessions

    What happens when part of the party can't make it to the session, but everyone else still wants to play? What happens when you complete a major plot point and everyone needs to come down from the euphoria? These are called throwaway sessions. In this episode Dungeon Master Eddie talks about throwaway sessions, their larger impact, and how a dungeon master can roll them into the larger campaign.

    45 min
  • Exodus of Magic - Episode 10 - DM Stories

    Dungeon Master Eddie gets to sit down with his old friend Dungeon Master Tom to talk about approaches to being a dungeon master. They discuss styles, experience of being a first time DM, lessons learned, strengths and weaknesses, keeping balance at the table, and the value of a good NPC. Plus they talk about understanding how a player truly works with or against the party when seeing it from the other side fo the table. Settle in for a good conversation between two dungeon masters who ran the marathon, campaigns where players went from level 1 to level 20, and hear some gaming war stories to boot.

    51 min
  • Exodus of Magic - Episode 9 - Lawful stupid

    Imagine the Paladin who always charges in. Evil must be directly confronted. Always in the moment. And it usually ends badly. How many 20th level Paladins do we see? Perhaps if they were more thoughtful they would accomplish more. In this episode we look at alignment and how it doesn't need to fit in a box, and how Lawful Good can be a freer alignment to play.

    39 min
  • Exodus of Magic - Episode 8 - Rule of Cool

    Rule of Cool.

    Sometimes players will come up with an idea, or have a lucky roll, or accomplish some feat that can dramatically affect the campaign. Playing these right, can lead to lasting memories. Here Dungeon Master Eddie talks to his friend Jeff about how the rule of cool applies, what makes something 'cool' or not, and share many war stories from more than a decade of gaming.

    1 hr 6 min
  • Exodus of Magic - Episode7 - Chronomancy and Time Magic

    Chronomancy. Time Magic. Engaging with the weave underneath the fabric of a campaign's reality. Dungeon Master Eddie and guest Dragon talk about the DnD second edition Chronomancer's Handbook, and the mechanics of time magic. Points of focus are the rules of time travel, having a party who can work together constructively, why you should put Chronomancy into an established campaign world with a fleshed out history versus using it as a starting block, and so much more. Join us for this seventh episode focused on world building with a complicated yet intriguing mechanic.

    41 min

About Exodus of Magic

From the publisher's feed

Dungeon Master Eddie‘s podcast looking at 35+ years of playing Dungeons and Dragons, and everything that goes into a campaign. This podcast will explore systems, party cohesion, tell gaming war…