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Joel and Aaron unpack a recent client project where the only spec was “make these two systems talk.” They share how console-level prototypes helped them clarify data mapping, test tricky scenarios, and keep the client looped in without over-building a UI. If you’ve ever had to code first and document later, this one’s for you.
By Joel Clermont and Aaron Saray4.9
88 ratings
Joel and Aaron unpack a recent client project where the only spec was “make these two systems talk.” They share how console-level prototypes helped them clarify data mapping, test tricky scenarios, and keep the client looped in without over-building a UI. If you’ve ever had to code first and document later, this one’s for you.

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