It's the early access release of UE5, and I thought I'd see how well its dynamic global illumination copes with a video source as the only illumination in a room. There are plenty of artifacts but mostly they're not obtrusive, so this could be a fun way to do some compositing for live streams.
Video is silent, no narration or direction, I'm just fussing with it and recording video. The video cube gets stuck in the corner a lot, and I try piping the unreal editor video itself back into the cube at the end which is kinda trippy.