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#002 - Ever considered what it's like to be a sound designer on your favorite video games? Join Connor as he interviews Martin Kvale (Owlboy, Bad North, Among the Sleep & Manifold Garden), about all-things creative.
You'll learn how Martin got started with sound design, and its link to music production. He shares some of his critical thoughts on sound design and teaches you about non-linearity (a concept which separates games from movies). You'll learn a bit about his experience working on titles such as Among the Sleep, Bad North & more, as well as how good work will get you noticed in the industry. Martin shares his love for game jams as a tool for personal development and bares all on the table about his experience with burnout, sharing honest advice about what to do to avoid it or overcome it (should you feel it too!). You'll gain insight to the advantage small teams and individuals can have over big ones and tips for overcoming distraction by dill-dallying. Martin shares his method for creating a world of sound for a game and writing a contract (which is something he's come to appreciate over the years. You'll hear about the unfortunate downside of working your dream job and we have an enthusiastic chat about the wonderful and perplexing portable synthesizer and tape machine we both own called the OP-1. We'll also touch on the reasons why communication can be a crucial, yet overlooked skill in the game industry. Be sure to stick around to the end, because we'll close by asking Martin what one piece of advice he would ask himself if he were to start all over again. This will be a creative break like no other!
You can learn more about the community behind Create With Us Productions here:
https://www.cwupcommunity.com
Join the community, hit subscribe, and keep creative!
You can find this episode's show notes at:
https://www.cwupcommunity.com/keepcreative/martinkvale
#002 - Ever considered what it's like to be a sound designer on your favorite video games? Join Connor as he interviews Martin Kvale (Owlboy, Bad North, Among the Sleep & Manifold Garden), about all-things creative.
You'll learn how Martin got started with sound design, and its link to music production. He shares some of his critical thoughts on sound design and teaches you about non-linearity (a concept which separates games from movies). You'll learn a bit about his experience working on titles such as Among the Sleep, Bad North & more, as well as how good work will get you noticed in the industry. Martin shares his love for game jams as a tool for personal development and bares all on the table about his experience with burnout, sharing honest advice about what to do to avoid it or overcome it (should you feel it too!). You'll gain insight to the advantage small teams and individuals can have over big ones and tips for overcoming distraction by dill-dallying. Martin shares his method for creating a world of sound for a game and writing a contract (which is something he's come to appreciate over the years. You'll hear about the unfortunate downside of working your dream job and we have an enthusiastic chat about the wonderful and perplexing portable synthesizer and tape machine we both own called the OP-1. We'll also touch on the reasons why communication can be a crucial, yet overlooked skill in the game industry. Be sure to stick around to the end, because we'll close by asking Martin what one piece of advice he would ask himself if he were to start all over again. This will be a creative break like no other!
You can learn more about the community behind Create With Us Productions here:
https://www.cwupcommunity.com
Join the community, hit subscribe, and keep creative!
You can find this episode's show notes at:
https://www.cwupcommunity.com/keepcreative/martinkvale