Fall In For Fallout76 with Johnny Kielbasa

Fall In For Fallout76 with Johnny Kielbasa

By Johnny KielbasaLeisure
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Fall In For Fallout76 with Johnny Kielbasa episodes

  • 19: Mole Miner's Daughter!
    Johnny Kielbasa continues his sojurn through the West Virginia wasteland like he usually does: looking for free stuff in the Atomic Shop! Thanks for the free Perfect Bubblegum.
    Johnny starts off - overencumberd, of course - at his C.A.M.P. where he cooks up some grub, stashes some loot, and gets another mission from Beckett up on the roof. So Johnny sets off to kill Bronx as part of the Traitor's Demise mission.
    Power armor and fusion cores are always an issue on this journey. Johnny runs into several problems trying to take his power armor on and off between battles.
    He finally makes it to Bronx's mansion to take potshots at his minions from a ridge overhead while eating lots of lead.
    Overnencumbered and unable to fast travel, Johnny sets out on a long slog to a Vendorbot. He reads some computer stuff in a sheriff's office then has to take on some grunting Mole Miners. He also reads a hilarious set of messages from sober Dr. Harrison to drunk Dr. Harrison.
    He finally makes it back to C.A.M.P to chat with Beckett and a new arrival - Sage.
    All the original music you hear is composed and performed and improvised by Johnny Kielbasa
    Binge away on The Sausage Hut Podcast and CyberPhunk 2022 too!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    1 hr 14 min
  • 18: A Snallygaster For all Seasons!
    Johnny hops back into the wasteland of West Buhgawd and grabs a free Supply Package out of the Atomic Shop (for scrapping at a workbench to grab extra materials).
    Then Johnny gets back to running around his C.A.M.P. in his underwear when he remembers that he let Beckett set up a bar on his roof. And just like that its time for an Ally mission!
    Beckett (who Johnny dressed up in the Garb of Mysteries) wants to stick it to the Blood Eagles gang. And after a lengthy conversation about why Beckett left the Blood Eagles, Johnny (among constant nuke launchings by fellow players) fast travels to the Freak Show to find Beckett's collegue's Edwin's diary. Upon spawning, Johnny is immediately attacked by a big bug. Then he gets attacked by Parasitic RadToads and contracts Jelly Fingers. He picks up the key at the ad hoc camp and heads back to Beckett for more.
    Then, after a quick repair job at the armor workbench, it's time to go rescue Beckett's cult-addicted buddy Sage in the Exit Sage Left mission.
    After fast travelling to The General's Steakhouse where he gets attacked by ghouls, a Diseased Glowing Wendigo, and black wolves, he contracts Sludge Lung. Then he finds and kills some cultists and frees Sage, who just takes off running.
    Johnny fasts travels back to the C.A.M.P.for another Beckett quest. This time he has to get Edwin's key. But first he drops off some documents at The Brotherhood of Steel's Camp Venture where he contracts Rad Worms and gets some loot.
    Then Johnny heads to Treetops and battles Glowing Snallygasters and finally finds Edwin's key about 8 stories up in a big treehouse.
    Finally, Johnny heads back to C.A.M.P. to chill.
    All the original music you hear is composed and performed and improvised by Johnny Kielbasa
    Binge away on The Sausage Hut Podcast and CyberPhunk 2022 too!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    1 hr 17 min
  • 17: A Herd Unheard Of!
    Johnny pillages the Atomic Shop for free stuff (that is easier to find than it used to be). Then he heads to his C.A.M.P. to repair some electrical and to make sure that his turrets take out any assholes who dare come close because of the Hunter For Hire quest Johnny did in the last episode of FIFO76. Then he scraps and stores some junk.
    Then it's time for an event. Let's herd some Brahmin! So Johnny heads off to find a Shepherd's Crook to herd some Brahmin - named Earl, Sugar Bomb, and Dandy - up the road and fend off attackers along the way.
    Then Johnny heads to Sutton to see the Overseer to get his bearings for the next adventure.
    Binge away on The Sausage Hut Podcast and CyberPhunk 2022 too!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    1 hr
  • 16: Little Trouble At The Big Teapot!
    Johnny tries to get out of the Nuka Cola plant parking lot without getting smoked by feral ghouls. Johnny then realizes he could take some Buffout so he can fast travel to a train station to sell some his overencumbered hoard. He finds the Fact Finder three star revolver with exploding bullets.
    Then Johnny goes to the Big Teapot to get Giles Sweetwater some honey for his tea.
    Then he finds Lacey and Isela outside Vault 76 and proceeds to go looking for a treasure hunter in a bar on the Wayward Souls quest. And he crafts some food and a sign.
    Finally he heads over to a broadcast tower, gets a lot of help from The Mysterious Stranger, and loads a Broadcast Tape into the computer.
    Binge away on The Sausage Hut Podcast and CyberPhunk 2022!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    1 hr 6 min
  • 15: Raiders and Haters!
    Johnny FINALLY finishes the Strange Bedffellows quest in Fallout 76. First, Johnny contemplates joining the VIP club for extra stuff in Fallout 76 (no thanks!).
    Johnny (of course) spawns right in the middle of an incoming nuke, so he returns to the cursed Sunnytop rail station. As soon as he fast travels there, a dragon-like Scorched Beast attacks from above. Then more Scorched beat him up inside while the Scorched Beast belches radation into the building.
    After the Scorched Beast flies away and Johnny dispatches the Scorched, he considers his weapons and heads out to find Aldridge.
    Aldridge is alive but he's infected. So you know what action has to be taked there.
    After Johnny does the deed, he heads to the Crater to talk to Meg and FINALLY end the Strange Bedfellows quest. Should Johnny continue working with these asshole Raiders?
    Binge away on The Sausage Hut Podcast! The vast majority of our podcasts are evergreen/untopical.
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    59 min
  • 14: Ghouls and Fools!
    Johnny continues the seemingly never-ending Strange Bedfellows quest and, of course, everything that can go wrong goes wrong. Johnny runs into feral ghouls, super mutants, ghouls, and tons of Scorched as he meanders about the wasteland trying to broadcast a holotape.
    Johnny goes back to his C.A.M.P. to rearm and fix his stuff, then heads to a relay tower to load a holotape only to get in a skirmish with super mutants, and then relay tower computer breaks.
    So Johnny heads off overecumbered to Sunnytop railway station to sell some loot and look for curcuitry.
    Then Johnny realizes he can head to any communications tower, He also realizes he was loading the wrong holotape.
    After getting the holotape loaded, Johnny heads back to Top Of The World to clear out more Scorched and talk to Meg, the Raider leader. And there's still more quest to go! But not today.
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    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    53 min
  • Fall In For Fallout76 13: No Sledge For The Weary!
    Johnny starts things off by spawning into a nuke zone. Great!
    Then Johnny goes to the Whitespring bunker to unload some weight and sell a few things. He realizes that food and drink actually spoils and he finally figures out how to lighten his load.
    Then Johnny continues the Strange Bedfellows quest by venturing off to Arktos Pharma, the labryinthine office where Johnny has to find a holotape containing the word "negotiate." Kinda reminds one of the old movie Sneakers. As he fights off Eyebots and Protectrons with his huge sledgehammer, (of course) the sledge breaks and his Gauss Rifle is all but useless against robots so he has to turn to his crappy shotgun. Nothing is easy in West Virginia.
    Finally, Johnny gets the holotape and heads back to Rosie at The Top of the World. And the mission is still not over! But this episode is.
    Subscribe to The Sausage Hut Podcast and the Fall In For Fallout76 Podcast!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    45 min
  • Fall In For Fallout76 12: Nevermind The Lockjaw!
    Johnny sets out attempting to continue his quest at the Top Of The World to find Beckett's holotape while suffering from Lockjoint (-50% AP) and not having a fusion core for his Tricentennial Heinz 57 Power Armor. He encounters Blood Eagle Slayers and plays a game of hot and cold to find some stolen goods.
    Then Johnny tries to fast travel to his camp, only to be spawned into the side of a rock. Once he finally respawns somewhere he can move, he discovers that every piece of his camp that needs repairs has just disappeared. Of course Johnny doesnt have the 42 pieces of steel required to fix his Camp even though he has hundreds of pieces of junk. So Johnny ventures into Helvetia in search of a Vendor Bot. There aren't any. But there is a bunch of Scorched and Johnny ends up collecting steel from the crappy weapons he loots from their corpses. He comes back to Camp one piece of steel and one piece of circuitry short so he has to repair everything in his Camp one-by-one.
    Fallout 76 is the most aggrivating came ever created and Johnny encounters aggrivation at every turn.
    Subscribe to The Sausage Hut Podcast and the Fall In For Fallout76 Podcast!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    40 min
  • Fall In For Fallout76 11: Strange Bloatfellows!
    Johnny loads up his Gauss Rifle and All Rise Hammer and heads to Top of The World to talk to Rose to begin the Strange Bedfellows quest.
    Along the way on this aggrivating adventure, Johnny encounters Diseased Giant Ticks, his Mysterious Stranger, Eagle Eye Raiders, Ripper Alley, Erratic RadStags, Freezer Bloatflies, Glowing Wolves, Solomon's Pond, Legendary Hideous Floater Gnashers, reins of terror, Hideous Floater Flamers, Diseased Agent Kensington, and all sorts of annoyances on the way to pick up a couple holotapes. Ugh.
    Subscribe to The Sausage Hut Podcast and the Fall In For Fallout76 Podcast!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    59 min
  • Fall In For Fallout76 10: Shake Your Foundation!
    Johnny sets out with every intention on talking to settlers at Foundation but is immediately thwarted by a series of nuclear blasts and a futile attempt at fixing his Ultracite power armor.
    Then we interrupt the program to review Arby's Chicken Cheddar Ranch on the radio.
    Then Johnny heads to his favorite spot - The Whitespring - to see that factions have taken over part of it.
    After that, Johnny tries to find Paige, the leader of the settlers at Foundation.
    Of course, there are many things along that way that really piss Johnny off.
    Subscribe to The Sausage Hut Podcast and the Fall In For Fallout76 Podcast!
    Follow Johnny on Twitter: @JohnnyKielbasa
    Check out our awesome videos on Instagram: johnnykielbasarocks
    54 min

About Fall In For Fallout76 with Johnny Kielbasa

From the publisher's feed

Fallout76 is a huge world full of epic landscapes, gross perversions of existence, beer hats, nukes, pipe pistols, radiated water, and so much more. Here in the Fall In For Fallout76 podcast, vaunted…