Share Fantasy Driven
Share to email
Share to Facebook
Share to X
The declining town of Bellsheer has its beauties and darkness just as every civilized town. Our party scours the streets in search of the nefarious missing by the local wizard Blavakin and gets caught in the potentially connected squabbles of an innkeeper and a druid. In addition to the mystery surrounding the local Horsemaster and his son.
While Lirio, Klaude and Vex morn the capture of their friend Golgrim they also Celebrate the meeting of a new little friend in the form of Corvus Beep! After a talk with a frantic barkeep the party hits the town to find out any info that may aid them in their respective quests. With the threat of Blavakin's trolls on the horizon and a very pushy Goblin "Salesmen" we can only wonder what's in store for our party of misfits.
The Hathorian Prince Adain "First Forest" Marchello has been kidnapped by the cruel ranks of the Grey Wraiths. The nation goes on lockdown to ensure its kidnappers do not escape capture. Unaware our party walks right into a Royal Blockade and due to the presence of a known member of the Grey Wraiths among their ranks our party is arrested and brought to the Town of Bellsheer for questioning. The mystery of the Blazefall still looms and the pain of the land is loud. What will follow is reliant on an group of heroes that even now stand to stem the tide of chaos... Hope we find those heroes soon.
Servents and Masters come in many forms. In this Episode, Klaude meets one of the more startling contrasts of this. A plan is made to defeat a wizard who may just be the cause of the Blazefall and a course is set into the Harmrim Mountains yet again. Of danger our party has much, of friends... Well that is yet to be seen.
The Fenfoss Forest yields many things within its dense embrace. Some evil, some good, and some just living their lives. The Elder Blossom Witch sat her home just outside the Fenfoss, the Harmrim, and the Sheerling Planes. Her location and Knowledge have drawn many to her door and tonight it draws both friend and foe.
The Fenfoss River Region yields many dangers. From the bandits that our party is already very familiar with to the odd creatures that call this place home. A journey through these woods should not be taken by amateurs and they should never go alone. While our party rests their tired legs they decide once and for all what to do with Sophia Grennok and look forward, because just across the hills and trees is their destination..
Halon's blaze guided many and this day it guides her last Servant to a final rest. Klaude risks his life for a way to end the violence and his hopes were answered. However, it seems Halon's flames weaved their way too far into the minds of our dear heroes as they end this Bandit business once and for all.
Our heroes fight their way through the dungeon the Black Bottle bandits forced them into. Troglodytes, Grell, Trap, and more attempt to stop them but in the end, they succeed and make it to the end. There they find a room with a Brazier and a difficult choice. Follow Klaude, Golgrim, Vex, and Lirio as they decide what to do in this long-lost dungeon.
Bandits with unknown goals gave the ultimate ultimatum, Be captured or die where you stand. So with no other choice, they are loaded into a wagon and forced into the horrors that lie below the Harmrim mountains.
The Heroes of Farebury, at the behest of Father Martin, have begun the journey north to the base of the Harmrim mountains. There they expect to find the Eldarblossom witch who may shed some light on the recent fiery rain. Along the way they take shelter from an encroaching storm where they meet a new friend and deceptive foes.
The podcast currently has 12 episodes available.