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In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human.
References:
AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
https://www.youtube.com/watch?v=PaOLBOuyswI
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Follow us on social media @thegamesgonebypodcast
Contact us at [email protected]
By Games Gone By5
22 ratings
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human.
References:
AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
https://www.youtube.com/watch?v=PaOLBOuyswI
--------------------------------------------------------
Follow us on social media @thegamesgonebypodcast
Contact us at [email protected]

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