Fear the Boot

Fear the Boot

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Fear the Boot episodes

  • Episode 435 - the area between PC and player
    * (1:45) Reviewing the situation with Sara's self-actualized character. * (6:29) How Wayne handled the situation by finding what Sara cares about instead of just looking at what the character cares about. Comparing it to what bothers an actor versus the character they're playing. * (22:13) Finding the point between the character and player, and using that to add emotion to the game. * (24:26) Keeping the momentum. * (28:20) The importance of giving rough bits of story an upbeat. * (39:24) Observing the player for clues about how to handle a character. Hosts: Brodeur, Chad, Dan, Wayne
    52 min
  • Episode 434 - the future of gaming
    * (0:27) Chad sits up. John is the youngest old man. * (3:45) Fear the Boot's early episode on RPG predictions. Mad milk and other inanities. * (10:35) What will roleplaying look like in a generation? Harold Camping and taking a knee. * (18:02) First prediction: Gatekeepers of quality, whether brand or editorial. * (27:17) Second prediction: The changing role of technology in storytelling. * (35:40) Third prediction: D&D will have a changing place in the hobby. Dan also hates Shakespeare. * (54:49) In closing: What do you think? * (55:23) Fear the Con X! Hosts: Brodeur, Chad, Dan
    58 min
  • Episode 433 - the value of needs
    * (0:30) Brodeur's perspective on Valentine's Day. The value of unexpected gifts. * (12:39) Some perspective on failure, but also why it's not today's topic. * (16:16) The value of playing a character that has social needs. An example from a Dresden game. * (29:17) How imperfections contribute to the social bonds of most higher animals, including humans. How the lack of such connections affects a game. * (44:38) Game Masters not taking advantages of these needs or not even touching them at all. * (51:39) A call for GMs at Fear the Con X! Hosts: Brodeur, Chad, Dan
    54 min
  • Episode 432 - minding your role
    * (0:31) Welcoming back Chris, Julia, and Pat. * (1:32) Thanking John Ely for Pugmire and Chris Ings for an outstanding coloring book. The coming war between Corgi and Pug owners. * (8:19) Movie scenes that disturbed us as children. Sharing a Coke with the princess from Neverending Story. * (17:48) People stepping on each other's toes in Julia's game. Keeping to your role. * (24:15) Whether Pathfinder may be the wrong game for this particular group. * (26:30) Picking a good first game for new roleplayers. * (31:53) Back to whether this group is even playing the right game. * (34:31) Throwing tons of dice as a way of breaking the spirit of a system. * (42:38) Sending a message through sabotage. Hosts: Chad, Chris, Dan, Julie, Pat
    46 min
  • Episode 431 - gamification of an RPG, redux
    * (0:29) Gnarl's commentary on a sourcebook for gnolls in 5th edition D&D gets taken a bit too seriously. * (8:41) Dan's house, Chad's faux passport, a Twitter poll about homebrewing, roleplaying about roleplaying, and the creativity of gamers. * (18:23) The revenge of the gamification of gaming. The original episode on the topic. Duolingo and Habitica. * (25:53) Explaining what it means to gamify a game. Rare Elements Foundry (which was mistakenly called Rare Earth in the show) and Oriental Trading. * (32:59) When positive incentive is preferable to negative confrontation. * (46:13) Boiling down the advice and annoyance. Hosts: Brodeur, Chad, Dan, Wayne
    1 hr 2 min
  • Bonus Episode 72 - more Peter
    * (1:03) A shout-out to Richard Thomas and Aaron Sturgill. Fear the Con X, AcadeCon, and a total breakdown in communication. * (4:27) Brodeur gets jealous and Dan throws shade at Gamerstable. * (12:27) Brodeur gets on Facebook, and Dan starts the Doomsday Clock. * (25:49) Pete's start in RPGs, condescension from RIFTS, and a GM on the railroad. * (37:52) Wayne's go-to generic game. * (38:51) The therapeutic value of roleplaying games. The Bodhana Group. Dreamchaser's dream mechanic as a metaphor for approaching life goals (Kickstarter link, Imagining Games site). * (52:46) Developing a character's past, present, and future. The Logan trailer as an exercise in game arc design. Hosts: Brodeur, Dan, Pete, Wayne
    1 hr 4 min
  • Interview 39 - Pete Petrusha
    * (0:33) A natural first question presents itself. Magic by Mick Smiley. The story of Pete and Brodeur's love. * (8:44) Imagining Games and the Dreamchaser Kickstarter. Pete was previously mentioned in Episode 418. * (9:30) The end as the beginning. The dream and milestone mechanic in Dreamchaser. * (16:12) A sample dream and set of milestones to demonstrate how they work. * (20:33) The value of focusing on story before setting. * (24:45) What has Pete learned from running this? What does this book give us? What's the game system like? * (31:18) The duration of a Dreamchaser game. * (37:53) The belief mechanic and how it relates to dreams and milestones. * (47:25) Designing a game's story like a movie trailer. * (50:20) Some examples from games that have been run during the play test. * (59:56) How strangely well Dreamchaser would work for Mystery Men. Hosts: Brodeur, Dan, Wayne Guests: Pete
    1 hr 10 min
  • Episode 430 - knowing the future
    * (0:47) An update on Pat. The GoFundMe page to help him and Beth with medical costs. You can follow his status on Caring Bridge. * (4:05) Sugar-free candy, bloopers, and Wayne's butt...? * (13:45) Prophecy and otherwise letting PCs see the future. * (17:22) Letting the prediction be only a possible future. * (21:00) Keeping the predictions vague. * (22:16) The "problem" of player agency. * (25:12) Removing the PCs from the equation. * (26:35) Sensing present situations instead of future events. * (28:53) Scaling the time between prediction and fulfillment. * (37:53) The consequences of trying to change the future. * (43:35) Deferring to the GM so they can play to things they control. * (48:08) Leaving the prediction neither fulfilled nor contradicted. * (56:10) Fulfilling the prediction "in medias res". Hosts: Brodeur, Chad, Dan, Wayne
    1 hr 3 min
  • Episode 429 - stealing systems for stories
    * (0:35) False alarm on Dan's interview on Talking Tabletop, but it's out now (part 1 and part 2). * (2:06) Chad's unexpected take on Alien: Covenant. The increasing social ubiquity of science fiction. The Fault in Our Mars. Laurell K. Hamilton plugs Fear the Con X. * (17:19) A Thai-rade and the importance of ordering spiciness correctly. White people mild. * (25:29) Adapting existing roleplaying games to things they were never meant to accommodate. Blades in the Dark to Rogue One or Star Wars Rebels. Dresden Files RPG to a far-future homebrew. * (32:34) Not getting lost in the weeds. Recognizing the broad-strokes that fit your needs. * (39:24) Recognizing what a game wasn't meant to illustrate. Hosts: Chad, Dan
    52 min
  • Episode 428 - weapon X card
    * (0:27) The German-language podcast, Eskapodcast. * (2:17) Dan's idea about "cabinet GMing" that Brodeur, Scott, and the Germans are trying to steal. Having other GMs handle the actions of major NPCs to keep their actions independent and unpredictable. * (12:27) Today's topic: VaMinion steals Dan's idea, which was stolen from Wayne, which was stolen from Scott. Shielding a character from certain risks by virtue of who or what they are. The prior discussion on the X card can be found on this episode and across several pages of the accompanying forum discussion. * (18:47) Why the group template may not help you dodge this issue. * (24:10) Laundering real social issues through fictional elements. * (27:17) Does the dog die? * (31:14) Some approaches for dealing with this. Pregame conversation. Dry-run scenes. Simply not allowing it. * (42:37) The zero session, and surviving the cemetery gates. Life changes during the game. Hosts: Broduer, Dan, Wayne
    51 min

About Fear the Boot

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Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the…