Fear the Boot

Fear the Boot

By Fear the BootLeisure
Download on the App Store

Fear the Boot episodes

  • Episode 403 - from failure to opportunity
    * (0:31) With Pulp Gamer closing their network, Fear the Boot is now a proud member of the RPG Academy network of shows. * (1:20) TsunamiCon in Wichita, KS, from October 7th to 9th. You can find their page here and support their Kickstarter here. * (4:07) Where's Dan? Wayne went to a shibari event once... Also, duct tape is not to be used for bondage. * (5:02) After effects of the index card suggestions: Brodeur's game of reckless colonial expansion, party-throwing, and "What's money for?" * (11:06) The problem with index carding: Which of these things do I actually get around to doing? * (19:33) Problematic Plothook Parties. * (21:34) Success with consequences in Blades in the Dark. * (28:07) Game aftercare for GMs and players. * (29:47) They always wanna kill his girls. Maybe it's Pavlovian at this point. * (31:08) The serial killer, and how Chad screwed up. * (37:31) The forest for the trees. Table rules regarding phones. Salvaging the game from a plot hole and too many weeks off. * (51:29) NOTE FROM THE EDITOR: I hate you too, Brodeur and Sgt. Dan. Hosts: Brodeur, Chad, Sgt. Dan, Wayne
    54 min
  • Episode 402 - a garage sale find
    * (2:29) Chad's garage sale find. You can find the relevant images here. * (10:46) On the formation of "The White Box", the first complete D&D set. * (14:46) Dan reads the sample roleplaying text in his bedroom voice. * (17:40) A touching foreword from Tom Moldvay. * (20:08) A page of Inspirational Reading. * (21:35) The RPGA form and the Roll20 Survey. * (26:14) Where it all went wrong. * (28:37) Alignment languages. * (30:10) Mappers, Callers, and sheet clutter. * (33:14) Who WERE these people?! * (39:13) Critiquing the character. * (47:04) Dramatic reading ideas. Hosts: Brodeur, Chad, Dan, Wayne
    51 min
  • Episode 401 - red, yellow, green
    * (1:32) Patreon milestones coming up, including a live-stream Shadowrun AP. * (2:48) Dan played D&D 5E, and he liked it. Pat thinks it should feel wrong, but it feels so right, instead. * (15:14) Improving games by using the Stoplight. * (19:27) Removing the red lights to preserve feelings. * (20:47) Pat's take on the advantages of open communication. * (24:03) Phrasing the suggestions to be future-oriented instead of past-oriented. * (26:17) Stoplighting also needs to be applicable to GMs. * (33:42) Filling out a form for yourself. * (37:18) Chris' short film, It Figures, is being played at the Gen Con Film Festival. * (38:49) Why the Stoplight is worth doing. Hosts: Dan, Pat, Wayne
    44 min
  • Episode 400 - boat anchor characters
    * (0:29) Fear the Boot is now 10 years old! * (4:39) The three promises of Fear the Boot: no ads in the show, no politics or religion, and never putting primary content behind a pay wall. * (9:35) Ways we want to improve the show over the next 10 years. * (12:40) If you want to help the show, Fear the Boot's Patreon, milestones, and backer rewards can be found here. * (18:05) Some thanks to the hosts, listeners, and industry professionals that have helped make this all possible. * (19:46) Things that have changed for us over the past 10 years. * (29:36) Dan mentions Stellaris (which is a great game) but actually meant Rebel Galaxy. * (30:02) Explaining boat anchor characters and how they change the parameters of what's occurring in the game. * (34:47) A child Chad played in a sci-fi game and an old man he played in a post-apocalyptic game. * (44:41) Adjusting the game to accommodate such characters, or opting not to allow them at all. * (50:17) Looking around you for inspiration and understanding. * (51:56) Discussing the changes to the game before it begins. Hosts: Chad, Dan, Pat, Wayne
    57 min
  • Episode 399 - side games, redux
    * (0:54) Revisiting side games. * (1:39) How we deviated from our prior advice. * (3:47) Chad loses InSpectres and switches to Wilderness of Mirrors. * (6:13) On the activities of the players and their gang. * (9:18) Objective 1: Kill James Waite. * (11:28) Not keeping the side game and main game related. * (12:32) Could players that aren't there for side games be left in the dark? * (28:18) Easter Eggs for longtime fans that aren't necessary information to understanding the plot. * (31:57) Going back in time. * (33:48) Generating game ideas by asking what the players would like to learn more about. Hosts: Brodeur, Chad, Dan, Pat
    48 min
  • Episode 398 - one-hour games
    * (0:32) Running a game in a very short time slot. A possible
    Skies of Glass show series and Wayne's lunch game.
    * (2:33) Keeping this a fully-developed game instead of
    using a specialized system or one-off approach.
    * (3:20) Limiting the time spent on social interactions.
    * (4:05) The value of proactivity. Moving some discussions
    offline to keep the game going. True Dungeon and Escape STL.
    * (11:44) Forced energy and keeping the pace. Putting aside
    complex rules.
    * (20:20) Changes to game prep and execution.
    * (31:59) Chad's character concept.
    * (35:23) Being episodic or skipping over periods of transition
    between major plot points. The potential sacrifice of some player
    agency.
    * (42:55) Being pro-player when their agency is reduced.
    Hosts: Chad, Dan, Pat
    47 min
  • Episode 397 - side games for continuity
    * (0:30) Pat's messed up sound levels and a really strange rant
    remind Dan that you can now
    get Fear the Boot on Google Play.
    * (4:35) Running smaller, lower-prep games—that are related to
    your main campaign—to save the game from dying during downtime.
    * (15:21) Some ground rules for making games like
    this work.
    * (27:42) Keeping the side game from eclipsing the main
    game.
    * (37:37) Keeping the tone of the side game from affecting
    the main game.
    * (41:54) Fear the Boot’s Warframe clan. You can download the game
    here and find
    details on the clan here.
    Hosts: Brodeur, Chad, Dan, Pat
    44 min
  • Episode 396 - voices
    * (0:29) Welcoming back James from The One Shot Podcast. Our prior interview with them can be found here.
    * (4:08) The Kickstarter for Noisy Person Cards.
    * (8:35) The value of using alternate voices in a roleplaying game.
    * (13:09) Adding emotion to the voice.
    * (16:29) The intensity of an emotion. Drawing on life experiences to make the emotion more real.
    * (25:12) The cadence of a voice. Billy West's interview on Fresh Air.
    * (27:38) Changing up the characters.
    * (46:48) Paracosm Press.
    Hosts: Chris, Dan, James, John
    49 min
  • Episode 395 - time jumps
    * (0:32) Fear the Boot's Warframe clan, Fear the Ninja, is active again. You can download the game here and find details on the clan here.
    * (4:21) Get your votes in for what game you'd like to hear us play with the folks from One Shot Podcast.
    * (6:50) A big thanks to the people recommending our show on Reddit!
    * (7:38) Brodeur gets touched. You can donate to Wayne's Make-A-Wish fundraiser here.
    * (17:19) Significant time jumps within the course of an RPG's plot.
    * (23:58) The importance of establishing the purpose of the time jump.
    * (27:38) Observing what the players latch onto during that opportunity.
    * (29:51) A chance for the players to introduce new ideas.
    * (35:02) Evaluating the changes that have happened during that time.
    * (45:12) The varying significance and scale of time to different characters.
    Hosts: Brodeur, Chad, Dan, Wayne
    56 min
  • Bonus Episode 66 – Bedtime Stories 7
    DISCLAIMER: While profanities were censored from this episode, the subject matter is more crass than what Fear the Boot normally covers.  Personal discretion is advised.
    * (0:40) Welcoming Stu and Stork from Happy Jack's podcast. You can find the latest episode Dan and Wayne guest hosted here.
    * (0:57) Rosebud.
    * (5:52) The origin of "Happy Jack" and the narrative curve of his career.
    * (11:48) The worst hygienic choice you can make in a game shop.
    * (19:02) Stinky, the couch, and the worst hygienic choice you can make in a car.
    * (25:04) The most horrifying gaming story we've ever heard.
    * (31:31) An obnoxious interview subject.
    * (38:42) Things overheard in the game shop. The real-life inspiration of the play, Equus. The Animaniacs survey.
    * (43:23) A really dysfunctional Ren Faire.
    Hosts: Brodeur, Dan, Stork, Stu
    59 min

About Fear the Boot

From the publisher's feed

Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the…