
Sign up to save your podcasts
Or


We return to the group’s time in Invenas. A stressful time filled with some of the most difficult adversaries that the group has faced, The Web of Fate. To shift the tides in their favor, they decide to take each member out one at a time. The first up is Garron, for whom they lay a very carefully thought-out plan for but a single misstep allowed her to stay alive and escape the group’s effort. The tension was thick in the air of Invenas that evening for sure. Frustrated, they regroup at the tea shop “Herbal Delights” with the owner, Ilezea. They decide to go after Grimwing and make another plan on how to take him out. It almost worked, too, except when Galahad recalled just what the artifact’s name was that Amina asked for, “The Stone of Revival”. After taking Grimwing down in an ambush, a light shot from him and to the tower in the middle of the city and back to him again. He was reborn as a 10-foot spider-centaur-like being from nightmares, and the group collectively took him down again, but started to question how much longer they could do this for. Was the story about the spider god real? With quick thinking, Salix banishes Grimwing, and the group plans for an escape as Zechs arrives to tell them they have company. Arbane and his beasts are in hot pursuit of the group, and they just barely escape. They made it to a safe house on the edge of the city, and a number of the party members were contacted by their patrons. Awaking to a bestial spirit in the form of a small caracal kitten, which unsettled and enraged Zechs. Arbane tracked them, and their cover was blown. He was toying with them. The group reconnected with the resistance, trying their best to hide their tracks, and deliberated on how to remove the stone from the equation. It was decided that with the help of Iggy, who could provide pendants that showed two members as high-ranked guards, they could infiltrate the Tower, which the Web called home. Arguile and Shanks disguised themselves and stealthily embarked on one of the most dangerous missions they had ever had. The two made it to the den of the Web, and while they were unsuccessful in retrieving the stone, they left with information and their lives. They return to the safehouse and inform the party of their encounter with some of the Web’s members and the information they gathered. The party in the final hours of their showdown with the Web plans, prays, and prepares for what’s to come.
How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
By Mr. Bell5
33 ratings
We return to the group’s time in Invenas. A stressful time filled with some of the most difficult adversaries that the group has faced, The Web of Fate. To shift the tides in their favor, they decide to take each member out one at a time. The first up is Garron, for whom they lay a very carefully thought-out plan for but a single misstep allowed her to stay alive and escape the group’s effort. The tension was thick in the air of Invenas that evening for sure. Frustrated, they regroup at the tea shop “Herbal Delights” with the owner, Ilezea. They decide to go after Grimwing and make another plan on how to take him out. It almost worked, too, except when Galahad recalled just what the artifact’s name was that Amina asked for, “The Stone of Revival”. After taking Grimwing down in an ambush, a light shot from him and to the tower in the middle of the city and back to him again. He was reborn as a 10-foot spider-centaur-like being from nightmares, and the group collectively took him down again, but started to question how much longer they could do this for. Was the story about the spider god real? With quick thinking, Salix banishes Grimwing, and the group plans for an escape as Zechs arrives to tell them they have company. Arbane and his beasts are in hot pursuit of the group, and they just barely escape. They made it to a safe house on the edge of the city, and a number of the party members were contacted by their patrons. Awaking to a bestial spirit in the form of a small caracal kitten, which unsettled and enraged Zechs. Arbane tracked them, and their cover was blown. He was toying with them. The group reconnected with the resistance, trying their best to hide their tracks, and deliberated on how to remove the stone from the equation. It was decided that with the help of Iggy, who could provide pendants that showed two members as high-ranked guards, they could infiltrate the Tower, which the Web called home. Arguile and Shanks disguised themselves and stealthily embarked on one of the most dangerous missions they had ever had. The two made it to the den of the Web, and while they were unsuccessful in retrieving the stone, they left with information and their lives. They return to the safehouse and inform the party of their encounter with some of the Web’s members and the information they gathered. The party in the final hours of their showdown with the Web plans, prays, and prepares for what’s to come.
How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.