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In 2005, the multiplayer online game World of Warcraft was taken over by a virus called Corrupted Blood, and the virtual pandemic in this fantasy world played out remarkably like COVID-19. I talk with epidemiologist and gamer Eric Lofgren, NYU game design instructor Alexander King and longtime player Virginia Wilkerson about the parallels between the pandemic in World of Warcraft the one we’re facing in the real world, and what lessons we can learn by studying how players reacted to a virtual virus.
Also if you want to submit a story for our upcoming toys episode, email us at [email protected]
Learn more about your ad choices. Visit podcastchoices.com/adchoices
By Eric Molinsky | QCODE4.8
19851,985 ratings
In 2005, the multiplayer online game World of Warcraft was taken over by a virus called Corrupted Blood, and the virtual pandemic in this fantasy world played out remarkably like COVID-19. I talk with epidemiologist and gamer Eric Lofgren, NYU game design instructor Alexander King and longtime player Virginia Wilkerson about the parallels between the pandemic in World of Warcraft the one we’re facing in the real world, and what lessons we can learn by studying how players reacted to a virtual virus.
Also if you want to submit a story for our upcoming toys episode, email us at [email protected]
Learn more about your ad choices. Visit podcastchoices.com/adchoices

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