A Digital Strategy Podcast

Figma Config 2025 Review: Was It Worth the Trip?


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πŸ’‘ Key Topics:

  • What Config is really like in person, and why Toronto has no local equivalent (RGD, Tech Week, Web Summit gaps)
  • AI fatigue at the conference, and audiences literally clapping when a talk wasn't about AI
  • Why Figma let agents take a backseat in the keynote, unlike last year's AI-heavy product slate
  • John on the new production and motion features, and where designers will push them
  • Anna O on UX for robots and seniors, plus the idea that taste comes from the people you're responsible for
  • Ella Rochelle Lawton on street art as a design system, and real data on murals improving communities
  • The Waymo talk: designing for a driverless car and using the note E for calmness (psychoacoustics)
  • Jezebel DC's "low-tech" talk: why 2000s design was better before attention became the product, with Lego and Animal Crossing as case studies
  • Chelsea Larson (Anthropic) on language as design, prompts as UX, and AI as cars rather than the Industrial Revolution
  • A Stripe designer (Matthew) on density in design and the ink-to-meaning ratio, plus "prove the question is a bad idea before dismissing it"
  • The post-conference verdict versus the pre-trip guesses
  • πŸ“– Chapters:

    • 0:06 β€” Back from Config: first impressions
    • 0:51 β€” Conference scale, and why Toronto has nothing like it
    • 2:18 β€” Was it AI overkill? First day vs. second day
    • 3:07 β€” Why Config is valuable: industry direction and art-based talks
    • 3:44 β€” AI burnout and the crowd clapping for non-AI talks
    • 4:14 β€” Why Figma let agents take a backseat this year
    • 5:00 β€” John on the product release: production and motion
    • 5:47 β€” Favorite talks begin
    • 6:47 β€” Anna O: UX, robots, and design for seniors
    • 7:43 β€” "Taste comes from the people you're responsible for"
    • 9:01 β€” Ella Rochelle Lawton: street art as a living design system
    • 10:14 β€” The Waymo talk and psychoacoustics (the note E)
    • 12:10 β€” Jezebel DC: low-tech lessons from the 2000s
    • 13:11 β€” Lego, Animal Crossing, and designing without dependency
    • 14:53 β€” Chelsea Larson (Anthropic): language as design
    • 16:25 β€” AI as cars, not the Industrial Revolution
    • 18:50 β€” The Stripe density talk and the ink-to-meaning ratio
    • 21:45 β€” "Prove the question is a bad idea before dismissing it"
    • 23:33 β€” The secret second talk: too much talking about craft
    • 24:40 β€” Final ratings: 9, 9, and 9.5
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      #figma #figmaconfig #config2025 #figmaai #designconference #uxdesign #uidesign #designtools #waymo #anthropic #designsystems #b2bdesign #designindustry #datavisualization

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