Mario is back and so are we! We spend a long time dissecting Super Mario Bros. Wonder from every possible angle that we can think of before we get to a couple of finishing questions. Enjoy!
Twitter: @FineTimePodcast
Andre on Bluesky: @pizzadinosaur.fineti.me
Steve on Bluesky: @monotonegent.fineti.me
Kevin on Bluesky: @kevinflevin89.fineti.me
[00:00] Welcome to the Super Mario Bros. Wonder Super Show!
[02:45] Shaking off the New Super Mario Bros. feel
[08:57] Are Poplins creepy?
[12:13] Too easy? No time limit?
[22:01] Can we talk about Bowser Jr.? Boss encounter discussion
[27:53] Wowie Zowie!
[30:37] Break #1
[31:38] Music and sound effects
[38:09] Search Party and Music Break courses... why? And fun callbacks
[43:24] Post-level screenshots and online functionality
[45:18] Favorite Wonder Flower scenarios
[48:54] Snappy loading times
[50:52] Art style, animations, and aesthetic
[55:23] Is 2D Mario maxed out?
[01:01:13] Break #2
[01:02:08] What can Nintendo do to provide more challenge to the core player?
[01:10:52] Who's the most influential musician of our lifetime?
[01:23:22] Andre hates the term 'hack and slash'
[01:25:09] See You Next Time