
Sign up to save your podcasts
Or


In 2016, indie studio Campo Santo released their debut title, the narrative adventure game Firewatch. Set in a national forest in the Wyoming wilderness, you play as a fire lookout named Henry. The game beautifully portrays the isolation of the wild, and Henry’s only source of human connection is the voice of his supervisor, Delilah, over a walkie-talkie. In this episode, writer Sean Vanaman and composer/writer Chris Remo revisit the development of Firewatch, in which every aspect of the game was built on the fly.
Episode Transcript & References
Become a Gameplay Member
Join our Discord
Follow Gameplay on Twitter, Instagram, Facebook, YouTube and Twitch
By Lawson Media4.2
244244 ratings
In 2016, indie studio Campo Santo released their debut title, the narrative adventure game Firewatch. Set in a national forest in the Wyoming wilderness, you play as a fire lookout named Henry. The game beautifully portrays the isolation of the wild, and Henry’s only source of human connection is the voice of his supervisor, Delilah, over a walkie-talkie. In this episode, writer Sean Vanaman and composer/writer Chris Remo revisit the development of Firewatch, in which every aspect of the game was built on the fly.
Episode Transcript & References
Become a Gameplay Member
Join our Discord
Follow Gameplay on Twitter, Instagram, Facebook, YouTube and Twitch

26,222 Listeners

2,114 Listeners

2,001 Listeners

2,842 Listeners

4,182 Listeners

56 Listeners

2,675 Listeners

15,576 Listeners

2,108 Listeners

372 Listeners

10,237 Listeners

8 Listeners

3,575 Listeners

2,153 Listeners

2,111 Listeners

52 Listeners

4,557 Listeners

562 Listeners

0 Listeners