
Sign up to save your podcasts
Or
In 2016, indie studio Campo Santo released their debut title, the narrative adventure game Firewatch. Set in a national forest in the Wyoming wilderness, you play as a fire lookout named Henry. The game beautifully portrays the isolation of the wild, and Henry’s only source of human connection is the voice of his supervisor, Delilah, over a walkie-talkie. In this episode, writer Sean Vanaman and composer/writer Chris Remo revisit the development of Firewatch, in which every aspect of the game was built on the fly.
Episode Transcript & References
Become a Gameplay Member
Join our Discord
Follow Gameplay on Twitter, Instagram, Facebook, YouTube and Twitch
4.2
245245 ratings
In 2016, indie studio Campo Santo released their debut title, the narrative adventure game Firewatch. Set in a national forest in the Wyoming wilderness, you play as a fire lookout named Henry. The game beautifully portrays the isolation of the wild, and Henry’s only source of human connection is the voice of his supervisor, Delilah, over a walkie-talkie. In this episode, writer Sean Vanaman and composer/writer Chris Remo revisit the development of Firewatch, in which every aspect of the game was built on the fly.
Episode Transcript & References
Become a Gameplay Member
Join our Discord
Follow Gameplay on Twitter, Instagram, Facebook, YouTube and Twitch
3,386 Listeners
26,227 Listeners
5,962 Listeners
1,987 Listeners
2,824 Listeners
58 Listeners
3,946 Listeners
3,976 Listeners
9,516 Listeners
315 Listeners
13,702 Listeners
8 Listeners
2,151 Listeners
5,097 Listeners
52 Listeners
1,151 Listeners
0 Listeners
4,359 Listeners
510 Listeners