Fools & Flagons

Fools & Flagons

By Fools & FlagonsLeisureHobbies
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Fools & Flagons episodes

  • F&F C2-E30 - Mother F-in TREESTARS

    The Drybell mystery has been solved. The ruined city has been looted and the party returned to the surface with heavier packs only to find their mounts missing. Pez’s expert tracking found their charges a little ways away having apparently defended themselves from being taken by an unknown group of snatchers. A new pack animal was added to the group, a Fukuisaurus that Kasumi named ‘Shade’. The Tempests set off for the nearest city, Lunawind, to revisit old friends and inform the necessary people of  Drybell’s status. Juniper, Kiwi, Fang, and now Shade made short work of the miles of open terrain between Drybell and Lunawind. Taking a night out under the stars, the Tempests heard the whispering sounds of nature for the first time in days, a relief for most. As their second day of travel drew to a close, the silhouette of Lunawind crested the horizon. We now rejoin the Tempests on their journey to the town where they first became a party.

     

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    3 hr 51 min
  • F&F C2-E29 - I’M the DM... Not YOU. Know Your Place!

    The Tempests have traveled to Drybell to investigate the disappearance of the entire town. They investigated the town and found no sign of the people apart from a journal of the tavern keeper’s final days. Their search led them into the town’s silver mine where they encountered a host of fungal creatures defending the pathways. Descending further into the pitch dark, they came to the discovered entrance of a buried city. They rescued an Illithid named Qhiph’aks who helped them navigate the long lost city, though he seemed to not be quite right in the head after an age of loneliness. After a bit of questionably stealthy travel, the Tempests finally faced off against the creature that caused all of the devastation. The Mushroom Tender was not quite what the group was expecting, but soon showed her strength. Through some clever spells and some matrix level dagger throwing, the Mushroom Tender was slain and the body burned to ash. Qhiph’aks explained that they were lucky to have killed her before she was able to reach her full strength. As the group returned to Qhiph’s tavern to recuperate (Zaan chose to rob a bank) they found that they were wading through streets clogged with the Tender’s reinforcements dropped dead in their tracks with their creator’s demise. We now rejoin the party in Qhiph’s Tavern as they decide what they wish to do next.

     

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    3 hr 8 min
  • F&F C2-E28 - Zaan Missed?? Let Me Check the Script

    The buried city of Sølvbyen. Long lost and kept away from the outside world. Qhiph’aks had been keeping the mushroom creatures subdued for a very, very long time. Even he is not quite sure how long. But it would appear that with his incapacitation due to the cave-in, the creature was freed from his control. The Tempests set out with Qhiph to once again subdue this creature before it regained its full strength. Along the way, Zaan gave his son a ‘reminder knot’ around his wrists to keep Brick from touching things. This IMMEDIATELY failed and Brick once again sent a shrill creak of rusty hinges echoing through the city streets. Humbled once again, Brick was led along under the sharp eye of Vanera as they stealthily made their way through the streets towards the Library to hopefully find some clues to help them fight the fungal creatures. Upon arriving at the library with little issue, Qhiph’aks was assaulted within and a small skirmish ensued. Their efforts came to naught as there seemed to be no information saved in the shelved tomes after the ancient city was lost. Gathering themselves once again, the Tempests ready themselves to head out once more in search of the creature that once haunted Qhiph’s dreams.

     

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    3 hr 34 min
  • F&F C2-E27 - Into the City... Quietly?

    The Tempests unearthed an unusual ally at the bottom of the Drybell mine cave-in. An illithid named Qhiph’aks had been calling out for help beneath the rubble. The Tempests were wary at first, but the illithid seemed… friendly. After a bit of conversation with the creature, they found that Qhiph’aks had been responsible for containing the mushrooms and their supposed leader. For how long it was hard to tell, for the illithid seemed a bit scatterbrained. Qhiph’aks led the Tempests into the buried city and led them to his ‘home’ where they could rest and gather their strength after slogging through the mines above. Brick however, decided to go exploring and made a bit of a racket. Hearing noise across the street, Zaan investigated and was ripped through a door to get mobbed by a group of Molderspawn. Brick was subsequently put into timeout for the night and the party bedded down for the evening. We join the Tempests as they begin venturing out into the mushroom ridden city to find the leader of these fungal creatures.

     

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    3 hr 17 min
  • F&F C2-E26 - A Curious Ally

    Venturing deep into the Drybell mines, The Tempests did their best to be quiet and stealthy. Brick broke a ladder and was saved from plummeting down by the quick thinking of Kasumi using a “Feather Fall” spell. After a few other close calls, and some terrible rolls by the DM, they followed the ever growing swaths of mushrooms deeper into the mines. Rounding a corner, they encountered a section where there was nowhere to place your foot without stepping on some kind of fungi. Vanera cleverly cast a “Daylight” spell, causing the mushrooms littering the floor to shrivel up and clear a path for the party to advance. As the Tempests hurried forward, four of the larger mushrooms stood up, seemingly unphased by the daylight; Two in front and two in back. After a short skirmish with this new kind of Molder creature, the Tempests continued a bit more cautiously and finally found the cave-in that led to the buried city ruins. As they all gathered around the cave-in, a voice echoed within their minds. Multiple voices speaking a multitude of languages, all of them supposedly pleading for help.

     

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    3 hr
  • F&F C2-E25 - That is a Clever Aneurysm

    The Tempests stayed just outside of town, but kept a close watch as the long, uneasy night progressed. Come the morning they found the town just as empty and desolate as it had been upon their arrival the day before. The Tempests searched through a few buildings, hoping to find some clues as to what had become of the denizens of Drybell. A journal was discovered that detailed the final days of the Inn’s proprietor, which was nearly burned down by Brick during a questionable experiment with a torch and a large mushroom. The party then headed towards the mines, the supposed cause of the disappearances and ventured into the lightless tunnels. Everything was quiet for a time until Kasumi seemed to awaken a group of fungal creatures that attacked on sight. Though the creatures seemed fairly weak, they made up for this with numbers. As the noise of battle dies down, we rejoin the Tempests inside the Drybell mines as they search for the source of these fungal monstrosities.

     

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    3 hr 27 min
  • F&F C2-E24 - Audrey, What are you doing?

    Drybell. The town that no one has returned from since contact was lost. The trains were not allowed to stop there, in fact, they were instructed to go faster past the town as a precaution. The Tempests finally arrived in the late afternoon and sent a few ahead to investigate while the others stayed behind to set up camp. What they found was an eerie silence. No life could be seen or heard. No birds. No lizards. No insects. Vanera interrogated some patches of moss as to what had happened, she learned that the moss was quite happy to no longer be scraped off or walked upon, but otherwise learned nothing of what had happened to the town. The sun began to dip past the horizon and the group noticed patches of mushrooms growing swiftly in the long shadows and decided to beat a hasty retreat to where their camp had been set up. After a night of uneasy rest, we now rejoin the Tempests just outside of Drybell as the morning light seems to be shriveling the lumpy shapes growing on the buildings of Drybell.

     

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    3 hr 49 min
  • F&F C2-E23 - A Visit From the Gods

    The Tempests set out for Drybell, but since the trains are not permitted to stop in Drybell, the party decides to head out on foot, unsure of what they are to expect when they arrive. Along the way, the party is enveloped by a dust storm that somewhat slows their track across the plains. Partway through they encounter ruins that seem to have come from another time. The storm also seemed to unleash an ancient undead tyrannosaurus that had a nasty habit of vomiting up its mummified last meal. After a quick skirmish, the Rex was properly deadified and the group discovered an interesting book deep within the rotting corpse. (Much to Zeke’s dismay as Pez wriggled around inside the now properly dead corpse). We join them again now as they exit the ruins and continue on their path towards Drybell.

     

    If you'd like to join the community and get updates for when we go live on twitch, considering joining our discord! https://discord.gg/bWSgjAdMbp

    3 hr 17 min
  • F&F C2-E22 - Zombie Diver

    The Tempests awaken to a frazzled Brick drawing over every surface of their room. After a bit of questioning and some discussion about what his disturbing vision might mean, the party set out into the town of Locust Harbor to try and find some answers as well as do a bit of shopping. The Tempests came to the conclusion that the bearded figure in Brick’s vision was more than likely Bolur, god of the dwarves. He is widely known as the jovial creator god and not often heard to be sending foreboding visions to his kin. This was further cemented into likelihood after the party spoke with the Merchant to get his thoughts, and then spent a hefty sum of gold at his place of business. Their purses now  lighter and their mounts finally delivered to Locust Harbor, the Tempests head out on foot towards Drybell to put the mystery of the town to rest.

     

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    3 hr 14 min
  • F&F C2-E21 - Crying from Cuteness OVERLOAD

    The Duke was tried and hanged for his years of criminal actions, and the Tempests were celebrated as heroes by the people of Locust Harbor. A city-wide party was held with food and drinks with a few friendly contests to add to the revelry. As the Tempests took their rest, one of their party had a not so restful night's sleep. Brick, who is normally incapable of sleeping and therefore dreaming, had a vision partway through the night. Upon waking from his unsettling vision, he took a piece of charcoal from the fireplace and began drawing and writing all of the walls of their room while the rest of the party slept.

     

    If you'd like to join the community and get updates for when we go live on twitch, considering joining our discord! https://discord.gg/bWSgjAdMbp

    3 hr 7 min

About Fools & Flagons

From the publisher's feed

Fools & Flagons Campaign 2 - The Tales of Archeron