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Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. In this session, our hardy adventurers recover from near death, then push on toward the entrance to the wizard's tower. Can they survive his deadly traps?
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Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. In this session, our hardy adventurers recover from near death, then push on toward the entrance to the wizard's tower. Can they survive his deadly traps?