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In this episode of [radically candid], host Ava Hinds sits down with Travis Pedersen, Product Manager at [cognition], for a conversation about how products actually get built in ad tech. Travis walks through what his day-to-day looks like, how an idea travels from a client request all the way to live in the platform, and why attribution has become one of the biggest players in the industry. Along the way he breaks down the work happening around Headless Analytics, bulk tools, and stitching together the full customer journey across DSPs.
Who's This Conversation For?
This conversation is for anyone curious about how product gets made, professionals thinking about a move into ad tech or product management, and those who want to understand how client feedback turns into real platform features.
What You'll Learn By Listening
1. Being a Former User Makes a Better Product Manager Travis spent years managing advertising campaigns before moving into product, and that background shapes how he builds. He keeps the user top of mind and works to make their journey as easy and frustration-free as possible.
2. How an Idea Becomes a Feature Travis explains the path from feedback to launch. The team gathers input from internal and external users, looks for commonality, and prioritizes the changes that make the biggest impact.
3. Product Enablement Is in the Room Early Travis breaks down how he collaborates with developers and product enablement throughout the build. Enablement helps scope requirements up front and returns once there's a working shell to run through use cases.
4. Internal and External Releases Need Different Mindsets Travis describes why an internal release and an external launch call for different playbooks. Internal users often get early access and a chance to help expand how a feature is used.
5. QA Is Where the Edge Cases Surface Travis walks through the testing process, from basic unit tests on the code to users running happy path flows and a few edge cases. The goal is to catch the weird stuff before it reaches broader clients.
6. Attribution Is the Industry's Biggest Shift Travis points to privacy and customer attribution as the most significant change in advertising. Eight years ago it was click attribution. Now the work is getting down to user attribution and pulling it into a unified view.
By [cognition]In this episode of [radically candid], host Ava Hinds sits down with Travis Pedersen, Product Manager at [cognition], for a conversation about how products actually get built in ad tech. Travis walks through what his day-to-day looks like, how an idea travels from a client request all the way to live in the platform, and why attribution has become one of the biggest players in the industry. Along the way he breaks down the work happening around Headless Analytics, bulk tools, and stitching together the full customer journey across DSPs.
Who's This Conversation For?
This conversation is for anyone curious about how product gets made, professionals thinking about a move into ad tech or product management, and those who want to understand how client feedback turns into real platform features.
What You'll Learn By Listening
1. Being a Former User Makes a Better Product Manager Travis spent years managing advertising campaigns before moving into product, and that background shapes how he builds. He keeps the user top of mind and works to make their journey as easy and frustration-free as possible.
2. How an Idea Becomes a Feature Travis explains the path from feedback to launch. The team gathers input from internal and external users, looks for commonality, and prioritizes the changes that make the biggest impact.
3. Product Enablement Is in the Room Early Travis breaks down how he collaborates with developers and product enablement throughout the build. Enablement helps scope requirements up front and returns once there's a working shell to run through use cases.
4. Internal and External Releases Need Different Mindsets Travis describes why an internal release and an external launch call for different playbooks. Internal users often get early access and a chance to help expand how a feature is used.
5. QA Is Where the Edge Cases Surface Travis walks through the testing process, from basic unit tests on the code to users running happy path flows and a few edge cases. The goal is to catch the weird stuff before it reaches broader clients.
6. Attribution Is the Industry's Biggest Shift Travis points to privacy and customer attribution as the most significant change in advertising. Eight years ago it was click attribution. Now the work is getting down to user attribution and pulling it into a unified view.