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On this occation we're going to talk about this paper by Eugene D'Leon and Benedikt Bitterli from NVIDIA as well as Dario Seyb and Wojciech Jarosz from Dartmouth College, presenting a unified theory of light transport using Stochastic Implicit Surfaces, specifically focusing on Gaussian Process Implicit Surfaces (GPIS); avoiding the usual separation of scenes en either deterministic surfaces or participating media, which can create some practical problems.
Read full paper here:
https://cs.dartmouth.edu/~wjarosz/publications/seyb24from-small.pdf
Background using royalty free music, including:
"George Street Shuffle (ISRC USUAN1300035)" by Kevin MacLeod is licensed under CC BY 3.0.
By Jacobo RíosOn this occation we're going to talk about this paper by Eugene D'Leon and Benedikt Bitterli from NVIDIA as well as Dario Seyb and Wojciech Jarosz from Dartmouth College, presenting a unified theory of light transport using Stochastic Implicit Surfaces, specifically focusing on Gaussian Process Implicit Surfaces (GPIS); avoiding the usual separation of scenes en either deterministic surfaces or participating media, which can create some practical problems.
Read full paper here:
https://cs.dartmouth.edu/~wjarosz/publications/seyb24from-small.pdf
Background using royalty free music, including:
"George Street Shuffle (ISRC USUAN1300035)" by Kevin MacLeod is licensed under CC BY 3.0.