Coffee, Code & Shaders: Real-Time Rendering Conversations

From Microfacets to Participating Media, a unified theory of light transport for stochastic geometry


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On this occation we're going to talk about this paper by Eugene D'Leon and Benedikt Bitterli from NVIDIA as well as Dario Seyb and Wojciech Jarosz from Dartmouth College, presenting a unified theory of light transport using Stochastic Implicit Surfaces, specifically focusing on Gaussian Process Implicit Surfaces (GPIS); avoiding the usual separation of scenes en either deterministic surfaces or participating media, which can create some practical problems.

Read full paper here:

https://cs.dartmouth.edu/~wjarosz/publications/seyb24from-small.pdf


Background using royalty free music, including:

"⁠George Street Shuffle (ISRC USUAN1300035)⁠" by Kevin MacLeod is licensed under ⁠CC BY 3.0⁠.

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos