The Corner of Story and Game

From Rulebook to Respawn: Narrative Writing Lessons from TTRPGs and Leveling Systems


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🎙 In this episode of The Corner of Story and Game, award-winning writer and game designer Matt Forbeck joins us once more. This time, to explore what levelling systems and rulebooks can teach us about narrative design, especially when it comes to onboarding players in video games.

Matt draws from decades of experience writing novels, tabletop RPGs, and game scripts to unpack how mechanics and prose work together to guide players emotionally, thematically, and structurally through a game. From early-game tutorials to milestone-based storytelling, we look at how progression systems and well-written rules can become powerful narrative tools.


We talk about:

📘 Why rulebook prose matters for immersion and tone

🎮 How leveling systems mirror character arcs

🧠 Designing onboarding moments that feel earned, not forced

📚 Narrative strategies drawn from TTRPGs that work in digital games

💬 Lessons from decades of cross-medium storytellingWhether you're writing your first game tutorial or refining a player’s early-game experience, this episode offers actionable advice from a master storyteller who’s helped shape everything from Dungeons & Dragons to bestselling game novels.


Where to Find Matt:

  • Website: https://www.forbeck.com/
  • Bluesky: https://bsky.app/profile/forbeck.com
  • Instagram: https://www.instagram.com/mforbeck/
  • Facebook: ⁠https://www.facebook.com/forbeck
  • LinkedIn: https://www.linkedin.com/in/forbeck/
  • The Diana Jones Award: https://www.dianajonesaward.org/
  • The Marvel Multiverse RPG: https://www.marvel.com/rpg


The Corner of Story and Game:

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#NarrativeDesign #GameWriting #TTRPGDesign #PlayerOnboarding #StorytellingInGames #LevelingSystems #GameNarratives #RulebookWriting #InteractiveStorytelling #MattForbeck #TheCornerOfStoryAndGame #GameDevPodcast #GameDesignTips

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The Corner of Story and GameBy Gerald Ford