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How do you make players care about a world that doesn't exist?
Game writer and narrative designer Anna Megill joins The Corner of Story and Game to explore emotional design, worldbuilding, and the craft of creating characters, places, and experiences that players genuinely care about.
Drawing on her work across games including Control, Dishonored: Death of the Outsider, Guild Wars 2, Avatar: Frontiers of Pandora, and Fable, Anna breaks down how writers and designers can build emotional investment without simply explaining everything to the player.
We talk about using mystery as a hook, creating meaningful stakes, telling stories through environments rather than dialogue, balancing lore with restraint, and using mechanics themselves to create emotion. Anna also shares a powerful example from Brothers: A Tale of Two Sons that shows what can happen when narrative and game mechanics become inseparable.
We also explore games as spaces for comfort and escape, what writers can learn from psychology and physical environments, and why experiencing more of the world can make you a better storyteller.
At the heart of the conversation is a simple piece of advice:
Create what matters to you.
This episode marks the return of The Corner of Story and Game after an extended break, and was recorded much earlier in the spring of 2026.
In this conversation:
Spoiler warning: This conversation contains a major story spoiler for Brothers: A Tale of Two Sons at around 19:30.
About The Corner of Story and Game
The Corner of Story and Game explores the craft of storytelling, worldbuilding, writing, and game design through conversations with the people who create the worlds we love, and through the process of creating some new ones of our own.
Worlds worth getting lost in.
Stay safe, wanderers. Your chair will be ready by the fire the next time you stop in at The Corner.
Find Anna Megill
The Corner of Story and Game:
In this episode of The Corner of Story and Game, returning guest Willem Delventhal joins us for our year-end conversation, looking back on what 2025 taught us and looking ahead to what it will take to thrive in 2026 as indie creators.
Quick note up front: this episode was recorded at the start of the new year, and it’s coming out later than planned. That one is on us. Life got loud, timelines got messy, and this finale slipped. Thanks for sticking with me!
In the conversation, Willem and I dig into what actually moves the needle for small teams. Discipline, deadlines, and building systems that help you ship. We talk about the difference between being inspired and being consistent, why indie work often lives or dies on follow-through, and how to keep making games when the industry feels shaky.
🎯 Topics Include:
👤 Guest: Willem Delventhal, indie developer, community builder, and founder of the Indie Game Academy📌 Perfect for: Indie developers, narrative designers, solo creators, small teams, and anyone trying to build a sustainable creative practice in games.
Willem's Links:
-> YouTube
-> Indie Game Academy
-> IGA 2.0 Reveal Event on Feb 5th (Discord)
-> IGA Cohort 0
-> Whiskers, Wizards & Wands
-> Daughter of the Rift
-> The Box is Alive
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]
#IndieGameDev #GameDesign #NarrativeDesign #CreativeProcess #IndieGames #GameDev #CreativeIdentity #TheCornerOfStoryAndGamePodcast #WillemDelventhal #IndieGameAcademy
In this episode of The Corner of Story and Game, I sit down with Batuhan Gözlüklü for a conversation about quest design, narrative ownership, and what it means to earn creative control one decision at a time. We talk about how missions and objectives become the backbone of player experience, how narrative can stay present at every layer of development, and why “healthy escapism” might be one of the most underrated design goals we have.
Together, we dig into how a narrative designer can think like a systems builder, how to avoid story getting flattened into “just content,” and how to keep meaning and emotion alive even when scope, tools, or production realities get tight. Batuhan also shares what he is building with his studio Newmind Interactive, including the mindset behind shipping small, polished releases as stepping stones toward bigger worlds.
🎯 Topics Include:
👤 Guest: Batuhan Gözlüklü, game writer and narrative designer, and co-founder of Newmind Interactive.
📌 Perfect for: Narrative designers, quest designers, indie developers, tabletop creators, and anyone trying to build worlds that actually hold onto the player.
Batuhan's Links:
-> Newmind Interactive
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]
#QuestDesign #NarrativeDesign #GameWriting #GameDesign #IndieGameDev #LevelDesign #Storytelling #PlayerExperience #CreativeProcess #Worldbuilding #BatuhanGozluklu #TheCornerOfStoryAndGamePodcast
In this episode of The Corner of Story and Game, we sit down with Kristi Eckert to talk about the thing that quietly solves (or breaks) narrative in development: communication. Kristi shares how story problems often start as people problems, and why collaboration, trust, and shared language across disciplines matter just as much as craft on the page.
Together, we dig into what narrative designers can do to stay in the loop, reduce friction between teams, and keep story connected to the reality of production. Whether you are writing dialogue, shaping quests, or trying to keep narrative from being the first thing cut when schedules tighten, this conversation is full of practical takeaways for how to show up, speak up, and help the whole team ship a better game.
🎯 Topics Include:
👤 Guest: Kristi Eckert, narrative designer and writer focused on cross team collaboration and human-centered storytelling in game development
📌 Perfect for: Narrative designers, writers, quest designers, producers, and anyone trying to build better stories inside real development constraints.
Kristi's Links:
-> Daughter of the Rift on Steam
-> Future Suit Games (all links)
-> Esports Team Manager on Steam
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]
#WritingForGames #GameNarrativeCraft #NarrativeDesign #GameDevelopment #GameWriting #Collaboration #CommunicationSkills #CreativeLeadership #DevWorkflow #TheCornerOfStoryAndGamePodcast #KristiEckert
In this episode of The Corner of Story and Game, returning guest Brady Sadler joins us for a wide-ranging conversation about worldbuilding, creative identity, and what it looks like to grow into a maker who works across mediums. Brady has been on a prolific run with his novels, while also co-designing board games and helping launch a publishing company with his brother.
Together, we explore how a story world evolves when it has to live in multiple forms, and how that process can reveal the shape of a creator’s voice. If you are building a setting, a series, or a game, this episode is a grounded look at how to map the territory of “you” while still shipping work and staying excited.
Quick note for context: this conversation was recorded in early December and sat on the shelf a bit due to technical issues. Since we recorded, Brady has release the book he talks about in the beginning of the interview.
🎯 Topics Include:
👤 Guest: Brady Sadler, fantasy novelist, tabletop designer, and co-founder of Twin Tale Studios.
📌 Perfect for: Worldbuilders, narrative designers, indie creators, tabletop designers, writers, and anyone trying to build a creative life that can grow without losing its core.
Brady's Links:
-> Website
-> BlueSky
-> LinkedIn
-> Twin Tale Studios
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]
#WritingForGames #NarrativeDesign #Worldbuilding #TabletopRPG #BoardGameDesign #FantasyWriting #CreativeProcess #IndieCreators #CreativeIdentity #TheCornerOfStoryAndGamePodcast #BradySadler
In this episode of The Corner of Story and Game, returning guest Ashley Poprik joins us for a candid, craft-focused conversation about how fanfiction, forums, and community storytelling can become real training grounds for professional narrative work.
We talk about how writing inside existing worlds teaches voice, structure, collaboration, and feedback loops, and how those skills translate directly into building story for games.
Quick note for context: this conversation was recorded in early December and sat on the shelf a bit due to technical issues. Since we recorded, Destiny 2’s latest expansion has released, and Ashley has shared that she was selected for Forbes 30 Under 30, plus she will be giving a GDC talk this year.
🎯 Topics Include:
👤 Guest: Ashley Poprik, narrative designer and writer, known for her work in franchise storytelling and for speaking publicly about fanfiction and professional game writing
📌 Perfect for: Narrative designers, game writers, fanfiction writers who want to go pro, and anyone trying to sharpen their craft through community, iteration, and storytelling fundamentals.
Ashley's Links:
-> Website
-> BlueSky
-> LinkedIn
-> Destiny 2
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]
#WritingForGames #GameNarrativeCraft #NarrativeDesign #StorytellingInGames #Destiny2 #GDC #WomenInGames #GameDevCommunity #StorytellingInGames #FanFiction #TheCornerOfStoryAndGamePodcast #AshleyPoprik
In this episode of The Corner of Story and Game, we sit down with David Gallaher to talk about Creatures and Cocktails, an immersive Dungeons and Dragons experience built to feel welcoming, premium, and deeply communal. David shares how his background across games and comics shaped the way he thinks about “ramp up,” onboarding, and reducing lore overload so new players can jump in without feeling lost.
Together, we explore what changes when D and D becomes a live, hosted experience. How you design for comfort and confidence, how you fight choice paralysis, and why the real goal is not telling people a story, but helping a table build a shared one. If you care about narrative design, live play, or building experiences that make people feel seen, this conversation has a lot to steal.
Topics Include:
👤 Guest: David Gallaher, writer and creator working across comics and games, and a driving force behind Creatures and Cocktails, an immersive Dungeons and Dragons experience
📌 Perfect for: Narrative designers, tabletop creators, indie devs, GMs, and anyone curious about immersive RPG experiences and live storytelling design.
David's Links:
-> LinkedIn (Profile)
-> LinkedIn Articles Archive
-> Bluesky
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]#WritingForGames #GameNarrativeCraft #NarrativeDesign #TabletopRPG #DungeonsAndDragons #ImmersiveExperience #LiveStorytelling #Worldbuilding #CreativeCommunity #TheCornerOfStoryAndGamePodcast #DavidGallaher
In this episode of The Corner of Story and Game, I'm joined by Chris Tran - a narrative designer, esports leader, educator, and creative strategist - for a rich conversation about building a resilient career grounded in values, adaptability, and community.
Chris shares how his professional journey, from law school to esports management, and eventually narrative design, has been guided by empathy, mentorship, and the desire to create space for others.
Together, we explore what it means to design a life that can withstand upheaval, thrive through change, and stay aligned with your creative core.
🎯 Topics Include:
👤 Guest: Chris Tran, narrative designer, former Head of Esports (SEA, Hong Kong, Taiwan), and mentor/strategist with a focus on education and inclusive design
📌 Perfect for: Narrative designers, creative professionals, career changers, and anyone building a values-driven path in the game industry.
Where to find Chris:
The Corner of Story and Game:
#WritingForGames #NarrativeDesign #CreativeCareerDesign #StorytellingInGames #EsportsNarrative #MentorshipMatters #GameDevLife #CareerPivot #TheCornerOfStoryAndGamePodcast #ChrisTran
In this episode of The Corner of Story and Game, returning guest Scott Rogers -- game designer, author, and educator -- joins us for a deep dive into the power of prototyping. From his roots in video games to his current focus on board game design, Scott shares how early testing and iteration drive creative clarity, strengthen pitches, and shape player experience.
Together, we explore how functional and attractive prototypes are not just tools for refinement, but essential components of storytelling, development, and even day-to-day creative thinking. Whether you’re building your first board game or designing narrative systems for digital worlds, this episode offers valuable lessons on starting early, testing often, and learning fast.
🎯 Topics Include:
👤 Guest: Scott Rogers, Game designer (God of War, Pac-Man World), author (Level Up!, Swipe This!), and instructor at the New York Film Academy
📌 Perfect for: Narrative designers, indie creators, game developers, and anyone exploring how structure and experimentation shape creative identity.
Where to find Scott:
The Corner of Story and Game:
#WritingForGames #GameNarrativeCraft #GameDesign #NarrativeDesign #GamePrototyping #BoardGameDesign #CreativeProcess #TheCornerOfStoryAndGamePodcast #IndieDev #BuildPlayIterate #ScottRogers
In this episode of The Corner of Story and Game, we sit down with Winter Mullenix and Tormod MacLean to explore what it really means to tell stories in open-world, player-driven spaces. Together, we dig into the challenges and opportunities of crafting narrative in sandbox MMOs, where story doesn’t come from scripted quests alone, but from the players themselves.
Winter and Tormod share insights from their work on large-scale projects, unpacking how narrative design can survive (and even thrive) in worlds defined by freedom.
Whether you're building your first open-world game or looking for ways to weave narrative meaning into systems-driven experiences, this episode will help you think differently about what “story” really means in a sandbox MMO.
Where to find Winter & Tormod:
The Corner of Story and Game:
#NarrativeDesign #GameWriting #MMORPG #SandboxGames #OpenWorldDesign #EmergentStorytelling #GameDevelopment #StoryInGames #PlayerAgency #InteractiveNarrative #GameDesign #StorytellingInGames #TheCornerOfStoryAndGame #IndieDev #SystemsDesign #WritingForGames #BuildingWorlds #GameNarrative #NarrativeCraft #WorldBuilding
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