In this episode of The Corner of Story and Game, we sit down with Kristi Eckert to talk about the thing that quietly solves (or breaks) narrative in development: communication. Kristi shares how story problems often start as people problems, and why collaboration, trust, and shared language across disciplines matter just as much as craft on the page.
Together, we dig into what narrative designers can do to stay in the loop, reduce friction between teams, and keep story connected to the reality of production. Whether you are writing dialogue, shaping quests, or trying to keep narrative from being the first thing cut when schedules tighten, this conversation is full of practical takeaways for how to show up, speak up, and help the whole team ship a better game.
🎯 Topics Include:
- Why narrative breakdowns are often communication breakdowns
- Building trust and shared language across design, art, and engineering
- How to keep story aligned when priorities and scope shift
- Getting narrative into the room earlier, and staying there
- What collaboration looks like when it is working
- Practical ways to prevent story from being the first thing cut
👤 Guest: Kristi Eckert, narrative designer and writer focused on cross team collaboration and human-centered storytelling in game development
📌 Perfect for: Narrative designers, writers, quest designers, producers, and anyone trying to build better stories inside real development constraints.
Kristi's Links:
-> Daughter of the Rift on Steam
-> Future Suit Games (all links)
-> Esports Team Manager on Steam
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]
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