Welcome back to The Corner of Story and Game!
This time around, I get to sit down and chat with the legendary Joe Morrissey, a narrative design veteran with a career spanning iconic studios like Rockstar Games, Blizzard, and Sucker Punch. Known for his work on groundbreaking titles such as Diablo II, Infamous: Second Son, and Ghost of Tsushima, Joe dives deep into the art of crafting unforgettable game stories.
Narrative Channels Explained: What they are, why they matter, and how to select the right one for your game.
Behind the Scenes of Game Development: Joe’s inspiring career journey from IT support to game director.
Storytelling Lessons from Tabletop Games: How early experiences with RPGs like Cyberpunk and World of Darkness shaped his narrative philosophy.
Industry Insights: Examples of masterful storytelling techniques from titles like The Last of Us II and Firewatch.Whether you're a game developer, narrative designer, or just someone who loves the magic of storytelling in games, this episode offers a treasure trove of advice and inspiration.
🎧 Tune in now and discover how the right narrative channel can elevate your gaming experience! Don’t forget to subscribe, leave a review, and share the love.
Joe's Links:
The Corner of Story and Game:
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-> Threads
-> Bluesky
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-> Email: [email protected]
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