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The Woods:
The Map:
Dave – Taylor –
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Vi Brower, Rob Day, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Heavenly Plane – Crystal Arch – Score Music – Ian Fisher
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
We have survived the Spring and Summer’s rays shine down on our community. We play in the river. We harvest our fish, and plant seeds in our fields. Food is no longer a scarcity of ours as our once meager collection shelves in the town center now brim with offerings. Eileen returns from a morning spent in the sickly trees with an armful of small berries and herbs which grow in small clumps here and there between stumps and twisted shoots. Old Miley pulls fish after fish out of the river in the morning, and spends his afternoons filetting them to be eaten for dinner or stored in our icebox. Llyana tends to the fields, soon we may even have an abundance of food once the crops start coming in.
The generator hums away, its noise a backdrop for the community, so pervasive we never really think of it. We continue to feed it fuel to power our lights and keep our perishable food from spoiling. Every few days we talk about venturing across the river to get thicker logs, to take heartier trees for fuel. Every time we have this conversation, we look to the Jewel of Gerrard, the small flower growing atop the weeping boulder, and we hear the growls of The Beast in the woods.
Drach’s work to repair our shacks is impressive and sturdy. Despite not having the best lumber to work with, he’s made significant improvement to our houses and now when the summer storms roll in, only mild leaks and drips interrupt our nights. The shade from having completed roofs over our heads protects us from the worst heat so far.
Beyond the limits of our houses and community square, and a short hike from the banks of the river, one solitary pine tree stands amidst the thin trunks. We did investigate the copse of short pines Yuen told us about after her fight with Ezekiel, but this single tree dwarves the ring of pines. The towering trunk stretches up to the sun and the needles from its branches blanket a ring around its roots. We’ve given it berth since we arrived, but recently it’s been a topic of discussion in the community. The roots of this tree have begun to swell, more than roots do in the course of natural growth. These roots pull themselves up to the surface of the dirt, snaking for hundreds of feet and rising completely out of the earth in some places.
One section of exposed roots leads to a new discovery that divides the community in gossip and speculation. The exposed roots pull up a chunk of earth with them, revealing a system of dirt tunnels, just large enough to crawl into. These tunnels could lead to the mines, perhaps they were exit tunnels or maybe even a system for ventilation. The bravest of us, Micah, ducks his head into the tunnels, but recoils quickly. The scent of rotting meat fills the dark earth. As he recoils, his shirt catches on a splintered fragment of root that tears away a chunk of earth. Exposed to the air for the first time in who knows how long is the knobbed end of a human femur, chips and gashes running down the shaft of the bone.
We begin a project. Two weeks from now we will have excavated the mouth of these tunnels, and will have prepared breathing masks of pleasant herbs and florals to keep the stench from our noses. The shock white bone serves as a warning for us to be cautious, and we dust off the cloth covering the ancient weapons we found near the river.
And a week passes.
Thank you for joining us for the fourteenth episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor –
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Vi Brower, Rob Day, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Portents of the Future – Prophecy of the White Witch – Score Music – Lois Paton
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
As Spring’s heat inches slowly towards summer, the mountain air provides little relief. The altitude prevents the sickening humidity we found in the city from cloying at our breath, but the rays from the sun beat down on our mining camp. Without the strong trees and foliage found across the river, the heat is unfettered in its assault. The shores of the riverbank are popular among us, and bathers flock to the cool relief of the water. Completed last week, the fish farms and netting strain against the river’s current, already flush with silvery trout.
The heat strains more than our bodies cool, however. Tensions rise as the sun bakes our heads. Tempers are shortened as days grow longer, but for the most part our snaps are short and our apologies are long. This is the case among adults, though, as our older members can calm ourselves quicker than the youngest.
Playing by the riverbank and sweating on the shore, Ezekiel and Yuen chase each other in a game of keep away. The watchful girl who’s been with us a long time has returned the ancient doll to Yuen for this activity, and despite the rigorous pulling and stretching between the children, the old fabric retains a surprising fortitude. Yuen throws a feint and a yank to pull the doll from Ezekiel’s hands and he falls to the ground. The baking sun has dried the river mud to a harsh and compact surface and he scrapes his knee on a hidden rock. Teary eyed, he looks at Yuen, holding the doll with both hands and yells out a cuss in her direction. Overhearing, Eileen shouts his name in admonishment which bursts his frustration out of control. As a shaken and upset Yuen runs off into the woods, followed by the consoling girl who’s been with us a long time, Ezekiel cries a tantrum under the hot sun.
In the woods, Yuen and her babysitter find a small copse of trees and Yuen collapses underneath them in tears. The comforting girl who’s been with us a long time sits down near her and holds her until they both fall asleep. Sleeping there they lay, while The Beast of prey, came from forest deep, to view the maids asleep. Bestial iris, burning bright, in the forests of the night; what immortal hand or eye, could frame that fearful symmetry?
The protective girl who’s been with us a long time, stirred by the plodding paws of The Beast, opens her eyes. As she sees the dripping teeth and shaggy mane, she blinks. With the lifting of her eyelids, her pupils change from round, black, and ringed with deep brown irises, to pointed lunes of pearlescent silver, ringed with shifting, tidal blue. She locks eyes with the beast for a painful moment as both monsters share an eternity, and then an understanding. The Beast lowers its gaze, and backs slowly into the woods.
When they return to the tow, Yuen tells of the circle of trees where she slept, how strange the ring of pines was amidst the sickly branches struggling upwards, how the pines looked healthy and full.
And a week passes.
Thank you for joining us for the thirteenth episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor – Frankie – Vi – Rob – Aaron
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Vi Brower, Rob Day, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Heavenly Plane – Caelum – Score Music – Maria Milewska
Gnome Village – Tinkertown (Short Loop) – Score Music – Kevin MacLeod
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
Clovis begins his day like every other day in the mining camp, by waking up slightly before sunrise to make breakfast for himself and for his husband. While Figueroa sleeps, Clovis gets out of bed, sitting on the side of their straw mattress for a moment and listening to Figueroa’s labored breathing. Even in the city Figueroa had difficulty with his lungs. After decades and decades of life one would anticipate difficulty breathing, but with the old man’s diagnoses first with asthma and then with chronic obstructive pulmonary disease it only grew worse and worse. Clovis breathes in and smells the tinge of forest pollen. Today will not be easy for his husband.
The clatter of dishes in their kitchen wakes Figueroa. He gives a few sputtering hacks to clear his throat, then rises and dresses himself. Every day seems harder for him, but after the long struggle against the Jackals he is determined to make the most of this life in the mining camp. Calm surroundings and an ill body are preferable to health and war. He shuffles out to the kitchen where Clovis has prepared a breakfast of fish and herbs. Stopping near a window, Figueroa pinches a flower from his personal garden, placing it next to his husband’s plate as he sits down to eat.
After breakfast the two men wash up together, splashing their thin hands into a barrel of collected rainwater. Figueroa scrubs the plates clean and washes his hands, then softly runs a washcloth over Clovis’s hands as well. Figueroa feels the knots in his husband’s knuckles, the swollen joints. As they clean their dishes, they marvel at the air around them. Spring is almost over and the mountain valley is getting warmer and warmer every day, yet the air still feels fresh and breezy, not the hot stagnant air of the city they left.
After the short clean up Clovis walks Figueroa down to the river. Despite Clovis’s arthritis and Figueroa’s pulmonary struggles, the journey is relatively painless, and in fact, by the time the two men arrive at the river’s banks, they’re smiling and laughing with each other. We all greet them with hearty hellos and move to lay out the blanket they’ve brought with them. We position their blanket underneath two of the larger trees near the river. On the other side of the water the forest grows thick, with massive trunks larger around than the tallest of us is tall. Yet, the trees on our side of the water are all still scrawny, like wooden bristles struggling to catch hold in the dirt.
The only tree on our side of the river with any size is an old uprooted oak, stretched partly across the river, but broken and splintered maybe ten feet out. Drach lounges on the outstretched trunk, writing in his leatherbound journal. As we play and splash in the water, the cheerful girl who has been with us a long time, lounges near the roots of the oak, playing with some twine, twisting it into a belt for the ancient doll she carries with her always. In our merriment someone asks what we’re most excited about for the summer days that are quickly approaching us.
It’ll be nice to see our farms & fisheries start pulling food! I’m ready to not wake up hungry anymore.
We’re doing it right now! This river is beautiful. Monster, Schmonster, There’s no way anything could ruin this. This is the only place I’d want to be, & the summer heat is only gonna make it better.
I’m excited to finally be able to rest & enjoy our lives. We’ve worked so hard to make this place our home, & I’m just finally realizing that we’ve done it. I’ll be happy to relax & go back to our lives, as normal as we can make them.
And a week passes.
Drach:
I’ve been so busy on these repairs I kinda lost touch with what’s been going on. Heard Clovis & Figueroa talk about some sorts of monsters hanging over us like specters but I gotta tell you, journal, that on this bright day with the birds chirping and the river babbling away it doesn’t feel as doom & gloom as they’ve been making it out to be.
Speaking of the river, let me tell you how great it makes me feel to be here. I’m writing now on a big old tree that must have fallen ages ago, stretched part-way across. That cheerful girl who’s been with us a long time showed me where it was & it’s hard to resist just lounging here now that my hands aren’t busy. She’s alright, that cheerful girl who’s been with us a long time. I can see her watching over Yuen & Zeke now, playing on the bank. They really love that mud now don’t they? I don’t know why it took us so long to get to know one another, she’s been with us a long time but I feel like we just never bumped into one another. Oh well, we got plenty of time here in this camp & neither of us seem to be going anywhere so now’s as good a time as any to meet I guess. She asked if I might wanna have dinner tomorrow & with my schedule free now I might just take her up on that offer. She sure is sweet, that cheerful girl who’s been with us a long time.
Thank you for joining us for the twelfth episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Additional voices for this episode were provided by Rob Abrazado who is at flatvurm, Frankie Garza who is at frankie extra, Vi Brower who is at the fox blood, and Aaron Catano who is at Aaron underscore Catano. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com and Aaron Catano. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes (5 star reviews read on air!)
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Vi Brower, Rob Day, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Heavenly Plane – Caelum – Score Music – Maria Milewska
Elven Dirge – Journey To The Silver Isles – Score Music – Novak Cuic
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
Living in the community is a girl who has been with us a long time. We can’t quite remember where she lived in The City, but we’re glad she’s with us now. She carries along with her that old doll that Yuen found in the river, tied to her belt, and speaks with a voice like flowing water.
The river grows ever more full as the mountain melt increases. White petals fall from the trees and float down the river, as waves tumble them under. How fast the river flows in these late spring days, the waves thud like a great beast stamping, but at the bank where the children play it is smooth and the current is light.
Daily she takes Yuen & Ezekiel to splash and muddy their clothing. Yuen says that this curious girl who has been with us a long time always knows the best places to find frogs in the river weeds. Ezekiel tells us that the muddy girl who has been with us a long time has an encouraging voice. She laughs with them, and splashes water onto the head of her doll as if to bathe it in the river waters. It feels like more than a week goes by with her watch, it feels like she’s been the children’s guardian and friend forever. We wonder why we haven’t asked her to watch them before, since she’s been with us for such a long time.
As they walk to the river, Yuen and Ezekiel skip ahead and talk to one another. As they pass the town square, many people stop to chat. The day is warm and the square is busy. Fresh from his project of repairing our homes, Drach hoists a bustle of firewood gathered from the surrounding woods, and as he passes them he nods to the girl and she nods back, pausing to adjust a loose branch about to fall. He carries the firewood down to the water. The approach of summer warms the woods, and as the days grow long we celebrate around bonfires near the river’s banks. Where air meets water, and water meets earth we build a fire to bring the elements in harmony.
Today she watches Yuen & Ezekiel as they play in the river. She brought them to the bank this morning, saying her morning hellos to Eileen and giving her a knowing wink. Last night they spoke at length about Eileen’s work with Llyana to prepare the farm. Llyana praises the hardworking girl who has been with us a long time. Eileen is grateful, too. As they have worked together on the field, she’s grown closer to Llyana, noting how the summer sun plays off of xir shoulders. The river thrums quickly, and the three of them often spend an evening at the banks, lying on the grass, looking upwards. It seems to Eileen as if the whole world were flowing and curving — on the earth the trees, in the sky the clouds. she looks up, through the trees, into the sky. The clouds lose tufts of whiteness as the breeze dishevels them. If that blue could stay for ever; if that hole could remain for ever; if this moment could stay for ever.
Yesterday she suggested to Clovis that the spray of riverwater would do well for his lungs. The old man shuts himself up in his shack with nothing but his personal garden to keep him company these days. Figueroa tells the observant girl who’s been with us a long time that he wishes Clovis would be more active in his age. The two of them are the community’s oldest members, and as elders they have a responsibility to be seen in the community. It takes surprisingly little to convince Clovis, however, and as he and Figueroa walk down to the river’s edge he tells his partner how the discerning young girl who has been with us a long time convinced him to move past his fear of quick moving water. The two old men totter determinedly down to join the rest of the community. The current is too strong for their old bones, but they enjoy our mirth.
His brain always whirring, Clovis begins to sketch in the dirt plans for a building near the river’s edge. With the fish farm soon to finish, and the plowed fields ready to sow crops, we plan on bidding farewell our hungers, and a place to store food will certainly come in handy.
Celebrating near the fire, on the bank of the river, and splashing in its waves, it seems as though we’ve forgotten already any fear we may have gathered from preceding weeks. As the calming girl who’s been with us a long time plays with us in the river, the doll she carries sits propped up on her clothes, dry on the river’s bank.
And a week passes.
Eileen:
We spent hours plowing those fields talking about what we left in the city when the Jackals came and while I can’t imagine what it’s been like for you to lose so much I thank you for opening up to me. You’re always welcome in my home and in my heart.
I know that despite our being close, that last week was the hardest. After everything that’s happened recently I know it must be stressful for you, but I’m so glad that sweet girl who’s been with us a long time stopped by to chat and help with the fields. If it weren’t for her we would never have finished with enough time to splash in the river together. Before we left the fields you said “that hardworking girl who’s been with us a long time gave us a gift today” and you were right. I’ll never forget how that riverwater made your hair sparkle. I could have just told you this in person but she suggested writing it in a letter for you to find. She sure is something, that sweet girl who’s been with us a long time.
Yours by the river,
Thank you for joining us for the eleventh episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who also provided additional voices this week, and is our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes (5 star reviews read on air!)
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Vi Brower, Rob Day, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Haunted Cemetery – Unhallowed Cemetery – Score Music – Olivier Girardot
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
The heat of the warming sun warms the community, but with the hot sun pushing air up and the cold chill of the mountain air at night pulling air down, showers and thunderstorms peal through the woods. One day the air is still as the rain eases.
Near the river, as we prep the shore for nets and fish farming, we notice the tips of old wooden beams poking through the thick mud. Over the years between the original inhabitants and our settlement, the earth must have risen over foundations and the flooding of the river must have laid silt down to cover what was once built. The echoing words of the permanency of change in this area ring back to our ears as we examine the beams and wash the mud away from a buried plot. We find support beams and a footprint similar to our water mills back in the city.
Those of us not close enough to read the etchings on each support beam titter and murmur about rebuilding. A water mill could be of great use to the community to grind the grain we plan on growing in our developing farm. Those of us doing the cleaning have different opinions, and share them as we read the words carved centuries ago yet preserved in the ancient wood by the curse of preservation.
One beam lists three names unfamiliar to us and dates in a strange format. Another beam says simply, “She lies in wait.” A third beam seems to be inscribed with a poem, its verse reading:
“I have seen them riding seaward on the waves
We have lingered in the chambers of the sea
Every beam tells the tale of loss, and of the woman living in the river. One can only assume this woman is The Monster of the river, referenced in the metallic plates found weeks ago.
The debate to restore the mill or not is quick and decisive. The beams are gathered together and stacked in alternating pairs. Dry wood is stacked in the center of this new tower, and kindling and brush stacked within that. With the flick of a wire, sparks fly to the heart of the brush and flames start to rise. We have no room in our community for bleak warnings or harrowing reminders of the fate of those who came before us.
As the flames rise into the night sky, we celebrate with a feast and a community party. No use wasting a perfectly good bonfire, after all. However, as the first screams start we halt our merriment and stare at the blaze in terror. What started as the whistle of steam escaping the waterlogged grains of wood transforms into the wails of death. Smoke curls upwards in the shape of human faces and swims into the air, howling in pain. The screams go on for almost a minute before transforming into ragged laughter. The laughter cackles into the night sky and the flames flare up into the shape of a Monster. A torso, head, and two sets of arms lead to a curved waist, and the burning fire warps into the shape of a serpentine fish where her legs should be. She lets one more cackling bleat into the sky before bursting into a shower of sparks.
No one notices the river boiling during this horrible display, but the next morning we are all awoken by the smell of dozens of dead fish lining the shore. As we clear the bloated fish, Eileen and Lyanna suggest burying them in the tilled soil of the new garden. Might as well make the best of a terrifying situation.
A week passes.
Thank you for joining us for the tenth episode of From The Jackals To The Shepherds.
A few people have asked about the game we’re using here to play out the story of our community. The Quiet Year is a tabletop roleplaying game by Avery Alder. In The Quiet Year, play occurs between players based on cards drawn from a deck. You can find the specially designed deck at Avery’s Website at Buried Without Ceremony dot com. You can also play with a standard poker deck and the PDF of the rules available from Avery’s site as well.
Play happens in turns, with each turn representing a week’s worth of time in the story, and marking representations of everything that happens on a living map that represents the community. The player who’s turn it is will draw a card from the deck, and answer a short story prompt based on the card drawn. For example, the prompt for this week was “An old piece of machinery is discovered, cursed and dangerous. How does the community destroy it?” After answering the question and drawing something on the map of the community Then the player will have a choice of three actions: Discover Something New, like in this episode where the community discovers a river of dead fish, Start a Project, like when Drach started repairing the community’s shacks, or Hold a Discussion, like in the first episode when the community debated whether this mining camp was a safe place to hole up. Once all that is done, play transfers to the next player and a new week starts. If you want to learn more about this amazing game or other works by Avery Alder, please go to her website which again is Buried Without Ceremony dot com.
If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes (5 star reviews read on air!)
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Vi Brower, Rob Day, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Elven Dirge – Journey To The Silver Isles – Score Music – Novak Cuic
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
Still shaken by the grim warnings of the metallic plates, we try to return to life as normal. Or as close to normal as we can get in our new home. Still, nine weeks is a fair amount of time to adjust to a new setting. While Drach hammers away on our houses, and Eileen and Lyanna toil in the soil to prepare our fields, we know that for every unsettling moment in the camp, there will be a moment of peace coming for us. The town square hums with life and we make a conscious effort to lift up the spirits of those who may still be anxious or worried about the message left to us by those passed.
The mountains above us have reached warmer temperatures, and the river swells with floodwater. Thankfully, the riverbanks hold and even with the increased current from the meltwater no danger presents itself from rushing tides. Ezekiel and Yuen still play in the mud with the other children. The chilled water is crystal clear and refreshingly cold as the spring sun grows stronger and stronger. With the clearer waters we are granted a better view of the river’s bottom. The mud of the riverbank transitions into light pebbles and gravel which eventually turns into smooth boulders that line the bottom of the riverbed. Occasionally one of the older members of the community will spot a bone of some kind of animal reaching up from the rocks below, and try to steer the youngest of us away from the area, but if the children see the bones they either don’t care or don’t say anything.
Iridescent trout school together in the deeper pools, and long sturgeon swim the bottom of the river. With the clearer water, we can observe their movements exposed to the sun’s rays. The lackadaisical meandering of the larger fish tells us that, even at the deepest parts of the river, the current is lazy and serene. The occasional group of river otters splashes and plays with each other in the rocks below, and one morning Clovis returns to the camp telling of a massive elk drinking from the stream. He neglects to relay the significant scar running down the elk’s neck, or the fact that one of its antlers was chipped and broken in places. After the events of last week it’s best to emphasize the beautiful and gloss over the grisly.
The clear water and our glimpse into the hidden parts of the river has inspired a new project. Operating in threes, with two people working and one person keeping watch, we begin to weave nets and set traps to catch the plentiful fish we now see live in the river. Those keeping watch labor over whether or not to outfit themselves with the ancient weapons we found weeks ago. Some of us have forgotten the war with the Jackals already and grab a sword or spear eagerly, with a mind to show the Beast in the woods punishment for Jules and Gerrard’s death. Others still remember their roles in the war and leave the weapons behind in favor of signal horns or footwear for running away.
We work to set up these new fish farms and budget a few week’s for their progress.
And a week passes.
The Woods:
The Map:
Dave – Taylor
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes (5 star reviews read on air!)
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Dark Elf City – Black Towers Of The Spider Queen – Score Music – Marc Cholette
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
The rain has fallen for a week straight. Roads dug into the earth have become troughs of mud. We huddle in our shacks for warmth, and protect dry clothing as if it were a scarce resource. The spring air has begun to warm, but the extra degrees do not make up for the heat lost to dampness. The only ones unphased by the wetness are the children, whose excess energy of youth spurs them to create their own heat through activity. Ezekiel, Yuen, and the others sprint and scamper through the camp, their yells and laughter bubbling its way into our dripping homes.
This morning, as they play under the leaking clouds, they venture near the mine entrance for the first time in weeks. As if the scaled creature below were nothing more than a dream, Yuen goads Ezekiel towards the doors set in the earth. They giggle and dance together in the rain and the mud, splashing both in each others direction. As they near the mines, Yuen’s heel catches on something dislodged by the rain and she tumbles backwards.
As she rights herself, Ezekiel pulls the offending object from the earth’s grasp. A thick rectangle, made of rusted metal, the same rust that bleeds through The Jewel of Gerard. He turns the item over in his hands and sees indents and carvings in the surface. This engraved plate, lost long ago by the original inhabitants of the camp, lain under the dirt for who knows how many years. Ezekiel, eyes wide with wonder, stares at the rusted surface and rubs his thumb over the signature of the artist in awe.
Back in the shacks, as Drach’s hammer rings out over us, Ezekiel brings the plate to his mother, Eileen. She and other artists set about gingerly cleaning the rust and grime from the plate. As Ezekiel and Yuen watch, the community’s artists restore the engraving over the course of a soggy afternoon. When they reveal the grisly tale depicted, murmurs and hushed whispers ripple backwards through the onlookers. Despite the best efforts of the adults, both Yuen and Ezekiel catch a glimpse of a scaled creature engraved in the metal, bursting from an egg, with humanoid legs all that is left to protrude from a ravenous mouth.
Eileen hands the plate to Clovis and Figueroa, two lovers who were once art professors in the city, and ushers the children out of the shack. The lovers trace their fingers over the engravings and are surprised to feel the barest of indentations that would compose a script. The script flows off the edge of the plate, where Clovis discovers a hairline split that once teased splits the plate into two engravings, melded by time. Figueroa cleans the second as Clovis reads the first. Through their shared experience, the two manage to piece together a rough story that follows the images on the plates. After a short conference, they gather the adults and present a warning from the previous occupants of the mining camp, a warning left under mud and overgrown with weedy grass for an innumerable amount of years. Clovis begins the tale, and is assisted by Figueroa when the words become too much.
“Beware those who settle here, to mine, to log, or to live. There is something within the earth. There is something within the woods. And there is something within the river that runs through the camp. We have made relative peace with two of these three, but live in trepidation of the third.
Some strange effect preserves our changes to the natural world. Every tree we fell petrifies itself and no amount of effort can be made to remove the stump. Likewise, every chip we make into the earth is irreplaceable, and no sediment builds in the mines we dig. Our actions to this land are permanent, but I fear that we will not be. Our houses have shown accelerated rates of decay and through the actions with the monsters of this land our numbers have shrunk to nearly unsustainable levels. I leave this warning on hammered sheets of our gains from the mines, so that those who come to us will be forewarned.” At this, Clovis hands the plate to his partner and takes a hearty drink from a mug of water brought to him. Figueroa continues.
“The first monster, a great wolven Beast lurks outside the limits of our lights. It lives in fear of their beams, however, it will take any opportunity given by a flickering bulb or an inopportune shadow. Its breath fogs in the winter nights as the air grows colder. Its fur shags and mats with our blood. We have learned to control it by…” at this, Figueroa’s voice trails off and he explains that this passage has been worn down too far to read.
“The second monster is a scaled creature asleep in a cave we stumbled upon in our mining. It guards its nest ferociously and will thankfully not stray too far from its edge. However, once the eggs hatched it showed no restraint in its instinct to provide food for the young. We managed to lock it within the mine entrance and were forced to listen for two days as it ate its young, or as one of the young ate the others. We have still not opened the mine doors out of fear.
The third monster, asleep at the bottom of the river, came last. As the first snow fell in the fall we knew the danger as it rose from the wet banks and…” at this Figueroa stopped reading. The metal plates were handed to an aide and the two lovers held each other. Concerned faces looked at each other as we sat in the shack, silently shaken by the disquieting legend left to us in the earth.
Clovis and Figueroa announce that they will work to interpret the missing sections of the plates and will work with community leaders to use the warnings and knowledge to prepare us. Our leaders spread optimistic news in the face of these warnings. We will use their warnings to ensure our safety against the threats. With the recent activation of the generator, the perimeter lights, and reinforced housing coming soon, we should have nothing to fear.
Eventually the rain abates and the first ray of sunlight we’ve seen in a week peers through the clouds. The ray shines down on Yuen and Ezekiel playing, you guessed it, in the mud by the riverbank. As Yuen washes the mud from Ezekiel’s face, something floating in the river upstream catches her eye. As it floats past them, she grabs the floating doll from the water. Its cloth grey with age and wilted from lack of stuffing, she turns it over in her hands. Engraved in its back is the signature of the artist from the metallic plates. Ezekiel quietly asks her not to tell the adults and she silently agrees. She stuffs the ancient doll in her pack and they walk back to the camp, holding each other’s hand tightly.
A week passes.
Thank you for joining us for the eighth episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Additional voices for this episode were provided by James Malloy who is At andthemeltdowns on twitter of the Stop Hack & Roll podcast. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Heavenly Plane – Caelum – Score Music – Maria Milewska
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. In this moment, there is an opportunity to build something.
A week has passed.
As we prepare the generator for activation, we gather the machines we have brought with us from the city. The generator looks like it can power many of them, but we know that it will be wishful thinking to believe it has the capacity to power all of our needs. Therefore, lining up our rescued machinery, we sit and think about what devices are needed, and what devices are only wanted.
Gerrard who has passed had brought with him his electric tiller, a machine designed to prepare ground for gardening. With a single tear running from her eye, Eileen carries the machine from her shack to the center of the town. Out of both respect for the dead gardener as well as acknowledgement that this device would be useful for helping to grow the season’s crops, we wordlessly place the machine into the need pile.
Young Mx Llyana, with the assistance of a few helping hands, drags a large sled to the center of the town. The sled holds an electronic well digger, a significant machine capable of boring into the earth. Xe urges caution of the river, citing the danger of the woods on the other side. If the town decided, they could power the well digger to put a source of water much closer to their new homes, and only venture to the river on rare occasions. Xer arguments, however, are not unanimously agreed. Some of us point out that the river offers more than just water.
An old man hobbles to the front of the community. His name is Miles Leverage, or Old Miley to the youths. His worn overalls hang to his bones wetly, and a fishing rod, smooth with age, sprouts up from where he has it tucked into his belt.
“Hm, now see if we move the drinking water closer to the town now that’ll just make it more lonely when I go down to grab fish out of that river. It’s already lonely enough spendin my days down there but every once in a while a friendly face is appreciated, but if fishin’s the only thing of use down there there’ll be no one to keep me company as I’m swallowed up by the beast next time it decides to show it’s head.”
Llyana rolls xer eyes at Old Miley’s protests, but does not argue as xe drags the well digger to the want pile.
Perimeter lights find their way to the need pile as setting watch for the beast is much more efficient when the watchers can see in the night. A beaten jukebox is placed in the want pile and we commit ourselves to be more musical in our day to day lives to make up for it. A small icebox is kept in the need pile as it could offer use storing food if we ever have a surplus.
As the spring rain falls, we activate the generator. It sputters to life, sending a cloud of smoke into the sky. One by one we connect our machines to it and they hum to life. The community cheers in celebration.
With the power of the generator flowing through it, the electric tiller promises a great boon to the community. The efforts of Eileen and the others gathering food from the woods are not unappreciated, but the community is larger than their collections and more often than not the food collection in the center of the town offers paltry options.
With the help of Llyana, Eileen sets about scoping land for a small farm. Perhaps with crops growing through the days which grow ever warmer, we’ll be able to harvest and bring a bounty of food to the community. This project will take a while, estimates place it at four weeks to set aside an area, till the earth, and prepare the soil for planting. As they get to work, the new electric lights shine out into the darkness.
A week passes.
Thank you for joining us for the seventh episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Elven Dirge – Journey To The Silver Isles – Score Music – Novak Cuic
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when the show will end. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
A week has passed.
They say winter is insulating, and spring cruel. However, as spring rain stirs dull roots from the once dead ground, the mountains themselves throw blankets of fog and earthy warmth down onto the community. Morning dew slicks the weedy grass carpeting the ground in the mining camp. By midday the beating sun has drank its fill and the grass shrivels, but the morning moisture is more than enough water to give growth a chance.
On the edge of the camp a giant boulder lays immobile. Rust red with iron deposits, the boulder seems to weep blood from years of rain and morning dew. We pass the boulder every day. Once it unnerved us, with streaks of red running to the ground. So unlike the rest of the area’s rocks, this lone boulder sticks out like a bleeding thumb. Perhaps a geological anomaly, perhaps dragged out from the dark mines, speculation on the rock’s origin soon fades from conversation as the boulder becomes just another feature in the community.
This morning, however, gossip and chatter bubble up as the boulder becomes a new oddity once more. Unseen to us weeks ago, a small songbird must have stashed away stolen seeds from our personal gardens. Forgotten in the cracks and pits of the boulder, these seeds were watered by the rain and morning fog, and nurtured by the sun’s beating rays from above. Day in and out, the seeds did as seeds do, pushing roots from chaff and worming into the crevices worn by erosive forces. What roots clutch, what branches soon will grow from this bleeding stone we cannot say. The seedlings look varied and mixed from all of our collections. What is more, the height of the boulder prevents us from getting the clearest look at the growing shoots.
Gathered under the shadow of this red rock, the community gathers. We muse and speculate on how the seeds found their way to their new home. Regardless of how they got there, we decide that this new and improbable growth is a good omen. With the memory of those we lost still fresh in our mind we decide to give this monument a name. The Jewel of Gerrard, once a rusted boulder, bleeding and ignored, is now a symbol of our rebirth and persistence in a hostile land.
As the seeds found themselves deposited in a harsh and bloody land so did we. We take a day to celebrate and reflect on the bloody conflict from which we found ourselves deposited in this mountain clearing. Eileen leads us in creative endeavors to tell stories about new growth, and create art to commemorate this blessing.
It has been a week since Drach repaired the generator left behind by the mining camp’s previous tenants. A fixed machine with no fuel is as much use to us as a machine that had never been fixed in the first place. The workings of the generator seem extremely familiar to us, and although some of its more miniscule moving parts and details seem inscrutable, the basic idea seems to carry through. A large chamber sits on one end, with vents and fans on all sides. We gather wood from the area to fill this chamber and pile it next to the hut. Another chamber stretches tubes and hoses across the top of the machine. We begin to gather water from the river to fill this. This undertaking is a light project, and we whistle while we work. Next week we’ll have small amounts of power and should be able to start charging the machinery we brought with us from the city. Until then we toil into the darkness of the night, but we know the darkness is short lived. Our optimism is light enough for now.
A week passes.
Thank you for joining us for the sixth episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
The Woods:
The Map:
Dave – Taylor
Help The Show On Patreon
Riverhouse Games Website
Subscribe on iTunes
Subscribe via RSS!
Thank you for listening to this Riverhouse podcast. You can find more podcasts at RiverhouseGames.com as well as games and resources about queer & LGBT+ tabletop gaming. Thank you to the people backing the Riverhouse Games Patreon:
Nyssa MacKinnon, Jalyn Euteneier, Rohit Sodhia & GamersPlane.com, Alec Walker, VJ Brown, Paul Bennett, Amanda Coyle, Rob Abrazado, Tobie Abad, Patrick ‘The Tyrant of Boredom’ West, and Emmeline Duplois, THANK YOU! If you want to see your name in upcoming Riverhouse games or podcasts, you can set a small monthly subscription at Patreon.com/RiverhouseGames
Battlebards Tracks used:
Elven Dirge – Farewell – Score Music – Philippe Payet
Dark Elf City – Black Towers Of The Spider Queen – Score Music – Marc Cholette
Gnome Village – Tinkertown (Short Loop) – Score Music by Kevin MacLeod
Transcription:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when the show will end. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
A week has passed. We buried personal affects of Gerrard and Jules, deciding as a community that an excursion to recover their bodies would be fruitless and dangerous. Their graves rest on the large hill overlooking the town, the hill that serves as the mouth to the abandoned mines around which this camp was built.
Still scarred from the run in with the Beast, Ezekiel hides in Eileen’s crumbling shack. Yuen visits every morning, knowing that fear has trapped him within the walls of the shack. Precarious as those walls may be, they offer the only protection from the world outside. She brings him berries picked from the spring ground, tart with their earliness. Every day, Yuen asks Ezekiel to explore with her, as he used to before. He is scared to leave, but she reassures him that being afraid while exploring with a friend is much better than being afraid alone doing nothing. After a week of these requests, Ezekiel agrees. The two leave Eileen’s shack holding hands, sneaking past their guardian, and heading towards the hill and the great oak doors of the mines.
Ezekiel & Yuen stand in front of the doors. Rotting and unhinged, the doors serve as little more than a symbolic barrier. Those who abandoned the camp long ago barred the doors shut from the outside, but the bars have rusted over the years and lean up against the mouth of the mines. Yuen pulls one aside, the heavy steel dragging in the grass as she pulls it away from the entrance. Ezekiel looks to the woods. They are still. Yuen pushes the door of the mine open slowly and the wood drags in the dry gravel within as it slides open just enough for them both to squeeze. She enters the mines and holds a hand out to Ezekiel to join her. Hand in hand they walk into the darkness.
As the meager light from the mine doors fades, their eyes readjust to the caverns that stretch before them, the sunlight supplanted and even overtaken in some areas by a blue bioluminescence. The mines are dry and drafty, a cool relief from the humid spring air above the surface. Yuen and Ezekiel walk, amazed, deeper into the mines. Following the tracks of a minecart, now overgrown with glowing fungus, Ezekiel squeezes Yuen’s hand happily, the terror of the Beast melting away at the wonder of this new world. Sitting here under their noses for these past weeks, this playground of sights offers a wonderland of adventure. They both vow to spend more time exploring here, to celebrate Ezekiel’s rebirth as an explorer and Yuen’s enterprising curiosity. As they walk the path back to the surface, they hear earth shift behind them, and they peer down a passageway in the earth they had not seen while walking in.
The blue glow from the fungus is strongest in this room, and converges on a central point. As the children’s eyes land on the sight, they stop in their tracks and their knuckles turn white as their hands lock together.
A nest of gravel, mud, and fungus lies in the center of the room. The owner of the nest, a scaled creature the size of a small horse, sleeps, curled around several glowing blue eggs. It stirs quietly in gentle but fitful starts. Every twitch from the reptile shifts dirt from the edge of the nest, causing gravel and pebbles to clatter quietly down the sloping sides. One shift dislodges a cracked bowl shaped item, and as it falls to the ground, Ezekiel and Yuen see that it is not a bowl, but a shattered fragment of a skull.
Without a word, they sprint out of the mines. Yuen makes Ezekiel agree not to tell anyone they went into the mines without permission, but as Ezekiel looks to the oaken doors not slid shut he can’t help but hear the growl of the Beast of the woods fresh in his memory.
Back in the community center, Drach the mechanic finishes work on the abandoned generator. With fuel it can be used to power many of the machines we brought with us. And if we as a community are resourceful and can work together, we may even be able to build new machines to help our lives here.
Idle hands breed idle minds and idle minds dwell on matters best forgotten for Drach, and so with his current project finished, he sets about repairing the shacks in the camp. The damage done by time is not insignificant and there are no small amount of shacks that need repairing, so he sets about planning for a long project. As he pours over blueprints and supply lists, he scrawls in his leather-bound journal, an item few in the community have seen him without. This work will ease his mind and occupy it for a time, and what the work cannot do, he puts to the page.
A week passes.
Thank you for joining us for the fifth episode of From The Jackals To The Shepherds. If you like this show please give us a rating on iTunes, tell a friend, or share us on social media. As always the intro for the show was read by Dave Lapru, who is also our mapkeeper. You can find Dave on twitter at plantbird, and I’m at leviathan files. Please consider supporting the show on Patreon at patreon dot com slash Riverhouse Games. Music for this episode was provided by Battlebards dot com. Until next week, I hope your week goes well.
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