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The Elder Scrolls lore master, Fallout designer, and Starfield systems lead Kurt Kuhlmann sits down to discuss his work on Bethesda's pantheon of stellar RPGs, as well as his introduction into the games industry.
From the early days of Daggerfall to the management of Starfield, we discuss Kuhlmann's long career in RPGs, and the hopes for the genre's future.
The FRVR Podcast sits down with Armando Troisi, the talented narrative designer behind Halo 4, and the cinematic designer behind Bioware's incredible Mass Effect.
From cutting dialogue for Dragon Ball Z to working with David Cage, we discuss Troisi's career, and his hopes for the future of cinematic RPGs.
The irony is not lost on me that the first FRVR Podcast episode with a musical composer suffers from poor audio quality, but here it is!
This latest episode of the FRVR Podcast features iconic Rare composer Grant Kirkhope. From the best takeaways to the intricacies of hex-code sound programming, we discuss everything in Kirkhope's career, from Goldeneye to Rabbids, and hopes for the future in one awesome episode.
Sleeping Dogs designer Alastair Cornish sits down to talk about his lengthy career in the game's industry. From working at QA to working on the last ever N-GAGE game to the iconic Sleeping Dogs, Cornish discusses the role of an external developer and the role of support studios.
The Last of Us and Uncharted designer Benson Russell talks through his career in a two-hour episode of the FRVR Podcast.
From testing TurboGrafix carts to designing Naughty Dog's most iconic set pieces, Russell also discusses the world of video game consultancy for his company Unhandled Exceptions LLC.
The FRVR Podcast sits down with Blaze Entertainment CEO Andrew Byatt to discuss the ongoing Evercade platform, its new port of Banjo-Kazooie, and the ongoing hardware crisis.
BioWare veteran, Baldur's Gate programmer, and Dragon Age lead Mark Darrah sits down to discuss their career. From the beginnings of Baldur's Gate to the formation of Dragon Age, Darrah discusses the evolution of the CRPG genre and its place amongst modern gamers.
For this episode of the FRVR Podcast, we sit down with Splinter Cell creator and Far Cry designer Clint Hocking to discuss his design philosophy and the issues with large-scale game design.
For more FRVR coverage, head over to the FRVR Blog for news, interviews, reviews, and more. https://frvr.com/frvr-blog/
Dead Space producer and writer Chuck Beaver discusses the tragic past of the horror series, and why EA's most iconic IP is currently sitting on ice.
Recorded back in 2025, FRVR chats with Charles London, the designer behind The Sims and The Sims 2, about Maxis' iconic life simulation series and how its remained timely decades after the original game's release.
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