Phzoul and Kersus chat about games with some input from Age of Adventure.
The number 13; Historical Superstitions & Real-World Travel Inspirations.
Combat Realism, Shield Mechanics, & Armor Degradation
Table Safety, Phobias, and Running Dark RPGs
GMing Strategy: Pivoting, Special Forces, & "Bait-and-Switch" Scenarios
Pop Culture & Spooky Media as RPG Fodder
D&D 5e vs. OSR, Indie, and Superhero RPGs