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Caleb is back discussing his progress on Red Markets. After a recent gaming retreat, Caleb developed a theory he wanted to discuss in this episode, about the obscene and the scene. The scene represents the public, socially acceptable aspects of a given object or activity. The obscene refers to the hidden, taboo aspects. In RPGs, the scene is what we say about our games but the obscene is how we actually engage with them. “I hate this game. I’ve run a hundred sessions of it.” There’s the promised version of a game during its Kickstarter campaign, the version delivered, and the version actually played. We discuss these weighty topics and how it is affecting the development of Red Markets.
Check out Hebanon Open Game Design to keep track of Red Markets development!
By Ross Payton4.6
170170 ratings
Caleb is back discussing his progress on Red Markets. After a recent gaming retreat, Caleb developed a theory he wanted to discuss in this episode, about the obscene and the scene. The scene represents the public, socially acceptable aspects of a given object or activity. The obscene refers to the hidden, taboo aspects. In RPGs, the scene is what we say about our games but the obscene is how we actually engage with them. “I hate this game. I’ve run a hundred sessions of it.” There’s the promised version of a game during its Kickstarter campaign, the version delivered, and the version actually played. We discuss these weighty topics and how it is affecting the development of Red Markets.
Check out Hebanon Open Game Design to keep track of Red Markets development!

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