As important now as it ever was, the well-being of your employees is the well-being of your game and your studio. Fail to build a safe and open environment, and everything will suffer. In this panel, Game Dev London co-founder Jade Leamcharaskul speaks with Mark Drew - Director at CMD:Studio, Annie Grudeva - Creative Director at Perpetual Games, Eugenia Peruzzo - Senior Character Artist at Sharkmob, and Kat Welsford - Digital Analyst at Square Enix and Admin at London Gaymers about how they've helped to promote employee wellbeing, what they want to see more of, and how every company, from small indies to AAA, could improve their approach towards employee wellbeing.