Game Dev Podcast | Coffee with Butterscotch

Game Dev Podcast | Coffee with Butterscotch

By Butterscotch ShenanigansBusinessEntrepreneurshipLeisureVideo Games
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Game Dev Podcast | Coffee with Butterscotch episodes

  • [Ep392] Unspooling Secrets

    This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’t see. If you don’t have a clear mental model of ALL THE THINGS and how they interact with each other, you can’t make decisions about the next steps. That’s where great tooling comes in!


    00:20 Intro

    02:13 Thanks to our supporters! (https://moneygrab.bscotch.net)

    02:34 Nail/Whiff

    36:41 Crashlands 2


    Things Mentioned: 

    • Book: The Visual Display of Quantitative Information by Edward Tufte (https://bit.ly/3BgTqh3)


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    1 hr 6 min
  • [Ep391] Abandon Ship

    In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players can’t forgive versus the things they can forget. With thousands of other choices out there, keeping players hooked into your game requires a good loop.


    00:20 Intro

    01:04 Thanks to our supporters! (https://moneygrab.bscotch.net)

    04:24 CL2 Technical Gains


    Questions answered (abbreviated):

    • 24:04 JohnFlavin: What's the worst video game experience you've had with a game you finished?


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    1 hr
  • [Ep390] Smoke and Mirrors

    This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to the game, optimization becomes a nightmare. You have to ask yourself, are we looking at the right problem? The most powerful lever to pull is a good design.


    00:21 Intro

    00:43 Thanks to our supporters! (https://moneygrab.bscotch.net)

    06:56 Musk Watch

    10:21 Video games in China


    Questions answered (abbreviated):

    • 25:29 Fraser: CL2 sounds really ambitious. Have you run into any performance limitations working in GameMaker you can't optimize your way out of? 


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    57 min
  • [Ep389] How Billionaires Are Made

    In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right direction or smashing it on the rocks. Visionary leadership that lacks context, nuance, or an actual vision isn't really visionary. Or leadership for that matter. Even if you're officially bluecheck mark verified.


    00:26 Intro

    02:00 Thanks to our supporters! (https://moneygrab.bscotch.net)

    02:55 India Trip

    06:35 Twitterverse


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    1 hr 1 min
  • [Ep388] Three Week Day

    This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand that the context you’re coming from and the one you’re going into are different. Assuming expertise in one field just because you’re an expert in another can be costly. That cost is mostly paid in failure. The question is, who’s paying for it?


    00:00 Intro

    01:30 Thanks to our supporters! (https://moneygrab.bscotch.net)


    Questions answered (abbreviated):

    • 02:24 LankbonkaPandang: As fairly experienced indie devs, do you guys feel like a publisher with a strong sense of individuality could be a way forward for indie games that may get left in the dust? Is there anything particular that y'all would like to see?
    • 24:25 challosis: Have y'all ever tried alternative keyboard layouts such as Dvorak? Or used the Charachorder again?


    Other things mentioned:

    • Game Maker’s Toolkit (https://www.youtube.com/c/MarkBrownGMT)


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    45 min
  • [Ep387] Loose Marble Bag

    In this episode, we discuss hitting stuff with other stuff, gameplay archetypes, and decoupling. The hard part of everything is integration. With the right tools, making the thing becomes easy, but figuring out where it fits into the world and how it works with everything else is tricky. But at least that means that it’s the difficult thing that’s actually difficult now!

    00:00 Intro

    01:30 Buffs and debuffs

    17:11 Synergistic systems

    Questions answered (abbreviated):

    • 24:23 RarZip7z: How do you bros deal with the possibility of getting carpal/cubital tunnel syndrome or RSI in general while working all day with computers?


    Other things mentioned:

    • Talon Voice (https://talonvoice.com/)
    • Uplift Desk (https://www.upliftdesk.com/)

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    46 min
  • [Ep386] Tame the (S)assholes

    This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilling their original purpose. Similarly, if you don’t design for human interaction right from the beginning, it’ll be much harder to change that community culture later on. The result is a lot of wasted human potential, and NOBODY’S GOT TIME FOR THAT.


    00:00 Intro

    01:58 Thanks to our supporters! (https://moneygrab.bscotch.net)

    03:15 Seth’s India game plan

    07:40 Immortality

    15:35 The explore/exploit model

    Questions answered (abbreviated):

    • 23:40 QuantumAnomaly: You've talked in the past about wanting to support player-driven content in the original Crashlands and how player-driven content can help grow a community. Are you thinking of supporting modding while making Crashlands 2?


    Other things mentioned:

    • Chaoshead by Tyoeer and AradArbel (https://github.com/tyoeer/chaoshead)
    • Slay the Spire Levelhead mod by noob_jr (https://bit.ly/StS-Levelhead-mod)


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    53 min
  • [385] Show Me the Money

    In this episode, we discuss metaverse, deep fakes, and the displacement problem. What it means to make and consume art has always changed as technology advances. With the arrival of AI art generators, that change might be more aggressive than anyone can anticipate. Change isn’t inherently bad, except we live in capitalism. So…universal basic income?


    ## Summary:

    00:35 Intro

    02:54 Thanks to our supporters! (https://moneygrab.bscotch.net)

    03:19 Metaverse


    Other things mentioned:

    • Book: How the World Really Works by Vaclav Smil (https://bit.ly/3VBUrsF)


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    58 min
  • [384] Jack of All Trades

    This week, we talk about working on legacy games, the power of success, and the business of education. There's no single right path for getting into the games industry. Everyone’s needs are different! The one thing that is guaranteed to help you make games is making games. Approximate knowledge of A WHOLE LOT of things doesn’t hurt either.


    00:22 Intro

    01:40 Thanks to our supporters! (https://moneygrab.bscotch.net)


    Questions answered (abbreviated):

    • 04:10 FlyhoppieAxerompa: Do any of you bros ever feel the urge to just make more LevelHead content?
    • 21:51 Beekie Boppaboop: What your opinions are on computer science degrees and game design degrees?


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    53 min
  • [383] Invisible Buttons

    In this episode, we discuss perceived problems, invisible hand-holding, and playtesting hijinks. The most sensitive part of the game experience is onboarding, so testing that onboarding is important! To get the most out of it, you need to understand the context your testers bring along with them. Otherwise, it’ll be impossible to analyze the results. Even if the rest of your game is spectacular, a bad onboarding experience can be a dealbreaker.


    00:24 Intro

    00:56 Thanks to our supporters! (https://moneygrab.bscotch.net)

    09:40 Crashlands 2 playtest

    40:02 Google Stadia


    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
    1 hr 16 min

About Game Dev Podcast | Coffee with Butterscotch

From the publisher's feed

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

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