After months of testing and investigation, a vexing Call of Duty: Vanguard aim assist flaw has been fixed, and a patch for Warzone will be available soon.
In a recent Twitter thread, Sledgehammer Games, the creator of Vanguard, described the bug's triage process. On paper, the issue appears to be simple: the game's aim assist system would occasionally get ahead of itself and bypass a "player visibility check," leading aim assist to flicker in and out many times during a combat.
Halo Infinite co-op play, which has been demanded by fans since the game's release, has been postponed once more for both online modes and the split-screen campaign. The announcement was made as part of 343 Industries' Halo Waypoint development update. Originally set to debut on May 3rd, at the start of Halo Infinite's Season 2, the co-op campaign has been pushed back, and the split-screen co-op release date has yet to be determined.
Many AAA developers and publishers have been tripping over themselves for months, if not years, attempting to figure out where they want to be in the modern game market. We've seen Ubisoft ship service game after service game, only for them to fade away quietly into oblivion. We've seen EA rip apart its storied singleplayer studios in an attempt to forcefully transform them into service game factories, only to be forced to retreat. Square Enix has already blamed its own studios for low sales of titles crippled by executive-level greed and crammed with microtransactions that had no place in a full-priced retail title.
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