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Did these games bounce of a/the bottom?
Cover Art owned by
Pete/Overheat Games
Freedom of Speech,
Hopper
Seven Strategies to Stay in the Game:
7) Sitting on the Sidelines
6) Trading
5) Timing the Market
4) Diversifying
3) Dollar Cost Averaging
2) Financing
1) Consigning
FREEDOM of SPEECH
www.GameGallery.net
Beta test #1 with simple set-up as AI wasn't working today...
"The video game crash of 1983 (known as the Atari shock in Japan)
was a large-scale recession in the video game industry
that occurred from 1983 to 1985, primarily in the United States."
by Wikipedia
Breaking down (13) certified targets,
by Evergreen + Rarity + Scarcity incl.
#DonkeyKong #DC #MARVEL etc.
SOURCES:
#Wikipedia List of best-selling video game franchises
https://en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises#At_least_200_million_copies
Memory Lane solds
https://memorylaneinc.com/site/lots/gallery?category=36
#WATA Pop Reports
https://www.watagames.com/populations/index.html
RESOURCES:
#Podcastle
https://podcastle.ai/
#AdobePodcast BETA
https://podcast.adobe.com/enhance
#Spotify
https://podcasters.spotify.com/
FREE SPEECH RECORDED in #LasVegas
ERROR CORRECTION!!
The "Round" SMB1 after the traveling the world segment was supposed to say "Oval"
BREAKING NEWS!!
CGC explodes onto eBay
and
PWCC lays off 40 collectors...
Recorded LIVE in Las Vegas under
FREE SPEECH for educational purposes
Cover art owned & taken by labman1717 (151)
Under FREE SPEECH recorded LIVE in Las Vegas,
this is simply a test, three gain levels,
2nd time at the main workstation...
This is for EDUCATIONAL purposes:
Nirvana and Kurt Cobain rights, royalites, etc.
are NOT owned by the channel that has not
made any profits from any content to date!
An OG learned some new tricks thanks to
Podcastle, Adobe, Upscale, Spotify, etc.
For education & entertiainment ONLY
under Freedom of Speech
from the USA
Answering 1,000s of messages backed by 50,000 hours invested into collectibles,
Hopper shares his BETA Methodology in picking video game packaging winners:
1) Evergreen?
2) Super Scarce?
3) Relative Rarity?
Sources:
List of highest-grossing media franchises - Wikipedia
List of best-selling video game franchises - Wikipedia
January 20 - 21 Video Games Signature® Auction
The Legend of Zelda - CGC 9.4 A+ Sealed [Rev-A, Round SOQ, Mid-Production], NES Nintendo 1987 USA
Contra - Wata 9.6 A+ Sealed [Rev-A, Round SOQ], NES Konami 1988 USA
Super Mario Bros. - CGC 9.4 A Sealed [Oval SOQ TM, Later Production], NES Nintendo 1985 USA
Super Mario Bros. 3 - Wata 9.8 A++ Sealed [Oval SOQ R, "Bros." Right, Later Production], NES Nintendo 1990 USA
Mario Kart 64 - CGC 9.8 A++ Sealed, N64 Nintendo 1996 USA
Where do think think this MK64 Trophy Unicorn will land?
This podcast was recorded LIVE in Las Vegas,
NO editing, NO cutting, NO script, raw & uncut,
under Freedom of Speech and Public Domain.
Nintendo, Wata, Heritage, CGC, etc.
own all images/brands/rights, etc.
In my strong opinion, rarity is generally over-rated by collectors,
while scarcity is often overlooked (popular games) by many,
and sits at the bedrock of this podcast's foundation.
So it was a breath of fresh air to receive the following suggestion from a new Patron,
"I have noticed just because something is rare it doesn't mean it is valuable if there is no to little demand or notoriety.
and if you'd like to make a suggestion,
or support my flipping life, join me at
without any editing, raw and uncut, two straight segments,
the 1st via iPhone 11 and 2nd via my wife's laptop.
Sources:
hopper bounces all over the place,
flattered by "POWER COLLECTING"
showing up in the new 130 page guide!
THANK YOU Matt & Jason!!
CGC Video Games is owned by
and this podcast was based on
Freedom of Speech on
publicly avail. info.
From the publisher's feed