GAME - Law & Business

GAME - Law & Business

Download on the App Store

GAME - Law & Business episodes

  • Episode 3 - "In the game engine room"
    In this episode Ulas Karademir is my guest. Ulas is CEO of TMRW Denmark ApS, working on RealityOS; and former VP of Core Engeneering at UNITY.Ulas recently played Mount & Blade and is listening to jazz from Mali.

    We learn about Ulas’ background, coming from Turkey to Denmark; playing basketball at a high level (pun intended!), learning C++ and ending up working in Danish Game studios.

    Ulas shares some deep insights on game engines and also on the three pillars of a successful game studio. We discuss the idea of an “Everything Engine” that Ulas refers to as the “feature soup”. When we talk about legal issues, Ulas is using the Danish word “boremaskine” - it simply means drilling machine (but you probably already guessed that…)

    Finally, we touch upon the future of (game) engines, where Ulas discloses some interesting information about his current project with RealityOS.

    If you want to work with Ulas on the Next Big Thing, you are hereby invited to contact him on LinkedIn.

    You are also invited to contact me sharing your comments and ideas; LinkedIn, Discord, email or any other means…

    Thank you for listening!

    Thanks to DAHL law firm, in particular Rasmus and Marcus for their research assistance. Thanks to Gorm, Henrik, Dennis and Casper from Podcaster.dk who produced this episode.



    Produced in collaboration with Podcaster.dk
    Recorded by Casper Christensen
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller

    Created by Robert Jønsson / HORTENDAHL.DK
    Contact: [email protected]
    Produced in collaboration with Podcaster.dk
    Sound and Edit: Dennis G. M. Jensen / Podcaster.dk
    Composer: Henrik Phalke Møller
    1 hr 3 min
  • Episode 2 - A round of AI in games
    In this episode, modl.ai CEO Christoffer Holmgaard is visting DAHL's office in Copenhagen that serves as pop-up studio for our podcasts. Christoffer's music playlist turns out to be space pilot/crunch proof, and his recent played RTS game is currently on sale - I will check out playability on my Steam Deck…
    We talk about applying AI in video game development. If you think the start is a bit slow, keep on listening - we will get into some really interesting corners of this topic!
    The discussion is setting out from modl.ai’s own AI engine, that can create virtual players from player behavior data. This is a total different application of AI than the widespread use of generative AI, and the legal issues are also somehow different; The modl.ai engine does not use a LLM trained on public accessible data, so text- and the data mining copyright exception (TDM) is not so relevant. We are taking this further to discussing image rights and virtual players in a wider perspective than just using them for QA testing. Please enjoy.
    Kindly note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make grammathical mistakes and tend to a low variation in expressions.
    Thanks to Podcaster.dk for kind assistance with producing this episode that was recorded 27 October 2023. Also huge thanks to DAHL law firm for support, and a round of applause to Rasmus and Markus for their research.

    I really appreciate feedback in any form, preferably via LinkedIn, Discord or via email to [email protected].

    Produced in collaboration with Podcaster.dk
    Recorded by Casper Christensen
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller

    Created by Robert Jønsson / HORTENDAHL.DK
    Contact: [email protected]
    Produced in collaboration with Podcaster.dk
    Sound and Edit: Dennis G. M. Jensen / Podcaster.dk
    Composer: Henrik Phalke Møller
    48 min
  • Episode 1 – “In the Deep, Deep Rock”
    In this first episode of GAME - Law & Business, Søren Lundgaard, CEO of Ghost Ship Games is visiting.
    We talk about one of their next games, and about the background for this particular game, that was initially a hobby project to teach Søren’s son about coding and creating his own games.

    We also discuss the range of copyright protection of a game (idea and expression), clones and genres. Some leading Danish court practice is referred to; The “Netto commercial” court case (U2014.888), that ruled a tv commercial concept (for the Danish supermarket chain, NETTO) as copyright protected. The case regarding the tv concept, “Who wants to be a millionaire” (U1999.1762) is not awarding copyright protection to the tv concept, that is considered a collection of ideas, but rather protection by the Danish Marketing Act.

    The episode was recorded September 18, 2023 and we touch on the “UNITY-gate”. UNITY on the same day apologized and announced its revised runtime fee.

    Please note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make mistakes and apply too little variation in our language.

    Thanks to Podcaster.dk for kind assistance.
    Also huge thanks to DAHL law firm for support and to Rasmus and Markus for their research.

    I would appreciate feedback in any form, preferably via LinkedIn, Discord or via email to [email protected].

    Produced in collaboration with Podcaster.dk
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller


    Created by Robert Jønsson / HORTENDAHL.DK
    Contact: [email protected]
    Produced in collaboration with Podcaster.dk
    Sound and Edit: Dennis G. M. Jensen / Podcaster.dk
    Composer: Henrik Phalke Møller
    48 min
  • GAME - Law & Business Teaser
    The purpose of this podcast series is to dive into interesting topics together with friends from the video games industry, and give listeners a deeper understanding of what is going on behind the scenes and how business is made. Each episode, Robert Jønsson, Video Game Lawyer at DAHL law firm, will be joined by a guest that gives practical, real-life angles on the topics, and together they aim at shedding light on some interesting business and legal aspects of topics such as legal protection of video games, user generated content, fan art, AI in game development, trademarks in video games, investments and publishing, and much more.


    The idea to this podcast came from late night discussions on a bar in Copenhagen with a group of friends from the games industry. Based on this, the name of this podcast series should have been “Frog Talks”, but in the following work with the concept, a more conservative and descriptive name seemed more suitable. Special thanks to all members of the “Mr. Burns” group for inspiration and encouragement.


    Making the podcast a reality happened after conversations with DAHL partner Frederik Bruhn, who is the Danish football law expert and a legal powerbank; We pledged to each create a series that would be of interest to the industry that we represent and are passionate about - Game development and Football. Enjoy!

    Host:
    Robert Jønsson
    Advokat/Partner
    M: +45 4049 0551
    @: [email protected]

    Produced in collaboration with Podcaster.dk
    Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk

    Created by Robert Jønsson / HORTENDAHL.DK
    Contact: [email protected]
    Produced in collaboration with Podcaster.dk
    Sound and Edit: Dennis G. M. Jensen / Podcaster.dk
    Composer: Henrik Phalke Møller
    3 min

About GAME - Law & Business

From the publisher's feed

A new podcast about business and legal topics in the interactive entertainment industry.

The purpose of this podcast is to explore interesting game related topics in conversation with guests…