Game Maker's Notebook

Game Maker's Notebook

By Academy of Interactive Arts & SciencesEducationLeisureVideo GamesHow To
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Game Maker's Notebook episodes

  • How Star Wars: Galactic Racer Was Built

    Adam Orth chats with Matt Webster, Co-Founder & CEO of Fuse Games and Craig Derrick, Executive Producer at Lucasfilm Games. Together they discuss how the Star Wars license allowed them to create a racing game not tied to tires on asphalt; why and how they implemented roguelike elements into the game design; track design and making each race feel like a roller coaster; and creating game feel with both mechanics and atmosphere.

    This episode is supported by

    Xsolla

    iam8bit

    Episode Host: Adam Orth

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    1 hr 24 min
  • From Riot to 2K and the Power of Transmedia with REL Hunt

    Adam Orth chats with REL Hunt, Senior Director, Global Creative at 2K. Together they discuss her journey in games and creativity; her work in music and ideas on building a framework of music strategy for games; transmedia around live-service IP; and her new role as a Creative Director leading a team building a new project.

    This episode is supported by

    Xsolla

    iam8bit

    Episode Host: Adam Orth

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    1 hr 5 min
  • Smilegate's Harold Kim on Building Long-Lasting IP

    Adam Orth chats with Harold Kim, SVP of Business Development at Smilegate. Together they discuss Smilegate's portfolio strategy and how that informs what partners they elect to work with; the importance of building rich IP that can stand the test of time; Smilegate's role in supporting studios and creativity; and his advice on how to successfully pitch a partnership.

    This episode is supported by

    Xsolla

    Episode Host: Adam Orth

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    41 min
  • GMN Source Files - Composer Austin Wintory

    Grammy and Bafta winning composer Austin Wintory stars in the premiere episode of Source Files, a new series in the Game Maker's Notebook podcast family where we ask developers what games were most influential in their own careers. Austin recounts which three games had a profound influence on his own work on titles such as Journey, The Banner Saga series, and the Grammy award winning Sword of the Sea.

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    14 min
  • How to Create an Immersive Climbing Game with Cairn

    Chris Charla chats with The Game Bakers' Audrey Leprince and Emeric Thoa about their latest release, the climbing adventure Cairn. Together they discuss the history of their studio with titles like Furi and Haven; how they approach narrative by making players make big choices with no clear right or wrong answers; how Cairn recreates real world climbing; balancing difficulty and expanding player freedom; and the noticeable surge of great games originating from France.

    This episode is supported by

    Xsolla

    Episode Host: Chris Charla

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    1 hr 18 min
  • MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco

    Jun Shen Chia chats with Michael Francisco, Senior Product Development Manager, Marvel Games and Reed Baird, Senior Producer, SIE PlayStation Studios XDEV. Together they discuss the development of MARVEL Tōkon: Fighting Souls including how the project was first envisioned and when they began working with Arc System Works; the process of designing a character and importance of representing their story within their move set; and pioneering a 4 vs 4 tag team fighter that's balanced with both casual and competitive players in mind.

    This episode is supported by

    Xsolla

    Episode Host: Jun Shen Chia

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    1 hr 41 min
  • LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith

    Trent Kusters chats with Jonathan Smith, Vice President, Product at TT Games. Together they discuss his path from the LEGO Company to TT Games and helping define the pillars of a LEGO game; the importance of teamwork and consistency towards their continued success; working with DC to bring the entire Batman universe into a definitive experience with LEGO® Batman™: Legacy of The Dark Knight; and how they balanced the grittiness of the Batman IP with the joy and whimsy of the LEGO brand.

    This episode is supported by

    Xsolla

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    58 min
  • How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen

    Adam Orth chats with Jean Nguyen, the creator behind the viral hit Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept and make it a full game; learning game development through self-study thanks to online sources like YouTube; and how to create a believable sword-wielding dinosaurs.

    This episode is sponsored by:

    Xsolla

    iam8bit

    Episode Host: Adam Orth

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    1 hr 14 min
  • Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano

    Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano. Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula in Slay the Spire II and how they implemented coop; how they parse feedback; and what happened when they upset a large portion of their Chinese audience.

    This episode is supported by

    Xsolla

    iam8bit

    Episode Host: Karrie Shao

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    1 hr 37 min
  • Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue

    Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio.

    This episode is supported by

    Xsolla

    iam8bit

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    1 hr 12 min

About Game Maker's Notebook

From the publisher's feed

A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.

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