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I get a lot of questions from listeners about worldbuilding and adventure and campaign design. There’s also been quite a bit of interest in my new Star Wars campaign. Today I set off again on the Obsidian Monolith to continue my discussion of my Edge of the Empire campaign. I talk about the characters the players created, and what I came up with for the first adventure.
Sometimes the best way to learn is by example. I’ve had quite a few requests from listeners to discuss my new Edge of the Empire campaign. Today I set off again on the Obsidian Monolith to do just that. In the first of a series of episodes about my new Edge of the Empire campaign, I discuss the inspirations, ideas and thoughts I had going into the campaign. Once I have a clear idea of what I want to accomplish, I’m ready for session zero with the players.
This week I really get under the hood of designing my own D&D setting. I ask myself some tough questions about if and why I want to build my own world and what exactly I want to accomplish with it, and I share the answers to those questions with you.
A good GM should always be prepared. No matter what your RPG of choice is, game preparation is very important. Preparation can make the difference between an excellent GM and a terrible one. Prep can also make the difference between feeling awesome during and after a session versus not so much. Today I set off again on the Obsidian Monolith to discuss game preparation with the aid of an excellent GM resource—Never Unprepared by Phil Vecchione.
Published RPG campaigns can be a great resource for GMs with busy lives. However my experiences with them has taught me that they have a lot of drawbacks. Today I set off again on the Obsidian Monolith to share my experiences with published campaigns and why I now feel they’re not for me. I also explore my other options in the search for that ever elusive “sweet spot”.
A very important aspect of our hobby that is sometimes overlooked is establishing and maintaining clear communication with your players. In every way from setting player expectations to resolving conflicts among the people at the table, communication is key. Today I set off again on the Obsidian Monolith to address a listener’s problems with power-gaming players and reflect on some insights I’ve gained from my own groups lately.
In the season three finale episode, I revisit some topics from the season with your feedback, including elegance in RPGs, 13th Age, and the Star Wars dice system.
Mark Garringer returns to the show today with some tips on writing for a company like Paizo. He also shares what it’s like to MC the Pathfinder Special with 1200 players.
From the publisher's feed
Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The…