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Chris and Jessica sit down with Jeremy Gaffney, Executive Producer for Carbine Studios, the developers of WildStar. Together they talk about the game's launch and reception so far, the vision behind "hardcore" raids (and hardcore housing), and why new players shouldn't be afraid of the telegraph combat system. Jeremy also gives a few hints about what we can expect in the next content patch. Music by Michael Gordon Shapiro.
Chris and Jessica sit down with Jeremy Gaffney, Executive Producer for Carbine Studios, the developers of WildStar. Together they talk about the game's launch and reception so far, the vision behind "hardcore" raids (and hardcore housing), and why new players shouldn't be afraid of the telegraph combat system. Jeremy also gives a few hints about what we can expect in the next content patch. Music by Michael Gordon Shapiro.