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Ah, quests. We all know ‘em, we all love ‘em…but why is that? Why has the idea of going on a quest so thoroughly penetrated cultural ideas of adventure and intrigue? Where did this idea come from, and how has it affected the development of games over the years? How have quests continually evolved in design, scope, and execution? William and Alex share their thoughts on why quests…how quests…what is quest? that and more on this week’s episode of Game Over, Tarman!
You can follow Alex on Instagram, TikTok, and YouTube at DMZelda, and you can follow William on YouTube at William Zollman, be sure to check us out to keep up to date with our latest news and projects!
If you need voice over for a project, be sure to check out Alex’s Fiverr profile: https://www.fiverr.com/alex_tarnowski
(Or search for the user alex_tarnowski)
Credit for the opening theme “And The Journey Begins!” goes to Marllon Silva a.k.a xDeviruchi, thank you very much.
Most people – or at least most “gamers” – have probably heard at least a little bit about Dark Souls. It’s hard, it’s impossible, it’s stupidly difficult, and various other more colorful descriptors about how challenging it is. But is that all there is to it? What about the story, the aesthetic, the atmosphere? How did a whole sub-genre grow out of one game, and should we care? On this episode of Game Over, Tarman! Alex and William dig into the design of Souls-Like games to talk about how and why they employ the tropes that make them so notorious.
You can follow Alex on Instagram, TikTok, and YouTube at DMZelda, and you can follow William on YouTube at William Zollman, be sure to check us out to keep up to date with our latest news and projects!
If you need voice over for a project, be sure to check out Alex’s Fiverr profile: https://www.fiverr.com/alex_tarnowski
(Or search for the user alex_tarnowski)
Credit for the opening theme “And The Journey Begins!” goes to Marllon Silva a.k.a xDeviruchi, thank you very much
Metroidvanias! What are they, where and when did they come from, and how has the genre grown and changed over the years? In the second episode of Game Over, Tarman! Alex and William talk about their thoughts on what has defined this genre and how that definition has expanded over the years, diving into discussion on games like Hollow Knight, Metroid Dread, and even a bit of talk about expansion of accessibility options in games as a whole.
You can follow Alex on Instagram, TikTok, and YouTube at DMZelda, and you can follow William on YouTube at William Zollman, be sure to check us out to keep up to date with our latest news and projects!
If you need voice over for a project, be sure to check out Alex’s Fiverr profile: https://www.fiverr.com/alex_tarnowski
(Or search for the user alex_tarnowski)
Credit for the opening theme “And The Journey Begins!” goes to Marllon Silva a.k.a xDeviruchi, thank you very much.
In the inaugural episode of Game Over, Tarman!, co-hosts Alex Tarnowski and William Zollman introduce themselves and their podcast by discussing some of their most influential video game experiences! From Cuphead to Majora’s Mask, Smash Bros. to Minecraft, we reveal a little bit about our history with video games to give you all some insight into what experiences have helped shape our perceptions of games. We hope you’ll join us every Wednesday on this adventure through worlds both known and unknown as we hang out, chat, and dig a little deeper about all things games.
You can follow Alex on Instagram, TikTok, and YouTube at DMZelda, and you can follow William on YouTube at William Zollman, be sure to check us out to keep up to date with our latest news and projects!
If you need voice over for a project, be sure to check out Alex’s Fiverr profile: https://www.fiverr.com/alex_tarnowski
(Or search for the user alex_tarnowski)
Credit for the opening theme “And The Journey Begins!” goes to Marllon Silva a.k.a xDeviruchi, thank you very much.
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