Most people – or at least most “gamers” – have probably heard at least a little bit about Dark Souls. It’s hard, it’s impossible, it’s stupidly difficult, and various other more colorful descriptors about how challenging it is. But is that all there is to it? What about the story, the aesthetic, the atmosphere? How did a whole sub-genre grow out of one game, and should we care? On this episode of Game Over, Tarman! Alex and William dig into the design of Souls-Like games to talk about how and why they employ the tropes that make them so notorious.
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