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Final Fantasy 13 will always be a divisive game. From its linear story telling and more action based yet less player involved battle system, Final Fantasy 13 split audiences harshly. Some people love it, some people despise it. But now with a decade of time passing, its time to go back and look at the one of the most controversial games in RPG history. Join Cory and Chris as they go over their latest playthrough of Final Fantasy 13.
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Dreamscaper's premise might sound, for the lack of a better word, cringy. You play as a character who is new in town trying to fight her inner demons. These demons include being new in town and not having many friends. As well as suffering from falling into a deep dream state that requires fighting creatures of various descents and types.
But to our surprise, Dreamscaper managed to not feel weird or awkward for one minute due to smart writing and a development team who clearly put fun first over trying to force a message. Managing friendships and combat mechanics is an interesting contrast that keeps Dreamscaper being fun but also rewarding in the best ways possible.
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Telling lies is a rare game in that its told completely though FMV. Developer Sam Barlow caught a lot of gamers attention with Her Story. An interactive story that unfolds as you piece together video clips you have sifted through on a sever. Telling Lies looks to expand that with multiple narrative threads that can be followed and uncovered.
But with complexity comes more avenues to create something less compelling. Does Telling Lies manage to strive where Her Story thrived and then some?
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Deaths Door comes from the developer Acid Nerve. Makers of Titans Souls. Like their previous work, Death's Door has a very distinct game play style that is pulls from. Games like Zelda have their DNA imbedded but Acid Nerve has their own strong DNA embedded here as well.
From puzzle solving down to the simple but tight combat, Death's Door is likely to win you over.
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The Gunk is a unique game. It's not super flashy and features a story that is easy to understand and be a part of it. The mechanics are not deep, and the skill tree is basic. It's not super challenging. Normally these would be bad things but in the case of The Gunk it feels almost deliberate. Perhaps it is a game that is designed for players not playing the latest Call of Duty or God of War. Thats the question we have to ask and answer on this episode about, The Gunk.
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