We discussed LA Noire. Was it an intricate masterpiece or a sparsely populated open world drama? Was it outdone by Heavy Rain's branching story or is there something more substantial going on here?
We map Uncharted's progress through three iterations as the game that played the filmic card and won -- but then backed this up with gameplay and characters.
We discuss how Alan Wake evokes a sense of place and then loses us in it as we career to an never ending stream of distant lights. We end up seeing it as one of a very few grownup games that aren't embarrassing to be caught playing.
Game People's writers discuss Demon's Souls and what it meant to them. This week Paul Govan (Family Gamer) is joined by Alex Beech (Scared Gamer), Sinan Kubba (Returning Gamer) and JOn Seddon (Dressup Gamer).
Game People's writers discuss Fable 2 and what it meant to them. This week Paul Govan (Family Gamer) is joined by Rebecca Mayes (Audio Gamer), Anya Graham (Bike Gamer) and Alex Beech (Scared Gamer).
28 min
About Game People Podcast
From the publisher's feed
A grown-up videogame conversation between Game People's artisan reviewers