Game Store Dropouts

Game Store Dropouts

By Mr Gibbs PodcastingLeisureHobbies
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Game Store Dropouts episodes

  • 17 - Big Bads or NPC's Part 3
    In the thrilling conclusion to the Dropouts first multi-part event, they discuss creating memorable Baddies for your games. What makes a villain feel real inside your game? And other interesting tips.

    A new Patreon campaign is also launched!
    https://www.patreon.com/user?u=55109979
    1 hr 34 min
  • 16 - Working with Others or NPC's Part 2
    The Dropouts gather for part 2 of the series on NPC's in your role playing games and talk about Allies, Rivals, and Foils. Check out how you can make memorable NPC's that help the party or are there to make life difficult without being true villains.
    1 hr 39 min
  • 15 - The Small Fries or NPC's Part 1
    Mr Gibbs and Robert take some time to discuss the use of NPC's in your table top role playing games, how to create them and make them memorable. In the first episode of a three part series we talk about the minor kinds of NPC's that might not show up in your game too often but are still important.
    1 hr 31 min
  • 14 - Interview with Craig Shipman
    Craig Shipman, head of Third Floor Wars and host of a few AP podcasts, joins the Dropouts this week to discuss his approach to running games and some other stuff. Craig gives the Dropouts plenty to think about and some tips and tricks to maybe improve their own games.
    1 hr 40 min
  • 13 - How to Handle The Change
    Mr Gibbs and Robert are joined by fellow Dropout, JR, to discuss the best ways to show the changes that a character can go through during a game. Learn mechanical and narrative ways to show your group that the character you are playing has changed.
    1 hr 34 min
  • Mr Gibbs Solo Series Ep 2
    Mr Gibbs talks about the first two NPC's for his next DnD game as well as the main villains. News on a couple of games, the IndyStorm Convention for 2021, and the future of the bonus episode series.
    31 min
  • 12 - Surviving the TPK
    The Dropouts talk about how to move your game forward after a Total Party Kill all the way down to a Single Character Death. Get tips and tricks on how to move your game forward and keep everyone interested and engaged.
    1 hr 38 min
  • 11 - From Session Zero to Hero
    The Dropouts get together to discuss whether they believe it is important to have a session zero for your roleplaying games, and different ways to run them if you want to have one before you begin your next campaign.
    1 hr 9 min

About Game Store Dropouts

From the publisher's feed

Former game store employees talk about Dungeons and Dragons, Board Games, Miniature Games, and a host of other things. With over 30 years of combined experience as Game Masters of a number of Role…