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If the title wasn’t a dead give away – this is the episode we finally talk about Kings of Israel with first hand knowledge instead of assumed greatness. The short version? There really isn’t anything bad to report, but there are a few things you’ll need to do to make it great.
Throw in a story of my wife’s odd rendition of Dixit forged from exhaustion, Luke waiting patiently to appease his need for new miniatures, and some hype for the upcoming episode 100 – and there you have it.
By the way – it’s almost here. We want you to be a part of this milestone episode. Four years of podcasting comes to a head in this epic milestone. Send your mp3 files and emails with your thoughts and/or stories of how Game Store Prophets has been a part of your faith and gaming to [email protected] with “Episode 100” in the subject line. You might get mentioned in what will definitely be our best episode yet.
There was only one week between recording the previous episode and this one, so there isn’t much to talk about in the way of personal game play news. However, we DID manage to tear apart Talisman (as well as Relic by proxy) and Seven Wonders. We also talk about the inevitable Gencon housing debacle in spite of attempts to improve the process this year and why conventions are something every gamer should try to get to if they’re able.
In this episode, we start off with some banter about storming the beaches with dice and the end of the great “Netrunner vs. Doomtown” debate. Then we move on to tackle the absolute steam-roller of a kickstarter that is Exploding Cats and the bile it’s been bringing up from certain parts of the gaming community. Just because hardcore hobby gamers aren’t excited about the “draw a card and hope you don’t explode” concept – do we have a right to bring on the snark with a “this is why we can’t have nice things” response?
Luke has a longstanding war with party games – in that he basically finds them tedious and annoying. But what makes a good party game different from a bad one? We like to think it’s the moment of contact with another person not to shame or embarrass – but rather to work together and share a moment of contact.
You may have noticed that this episode appears at a slightly different schedule than our usual podcasts. Partly, this is due to the fact that your illustrious hosts will BOTH be otherwise occupied on the Monday this episode is supposed to go Live, but – also – it just seems fitting that the episode where we lay out some of our hopes for tabletop gaming and the future of InnRoads in the coming year gets posted on the eve of 2015’s arrival.
So, in this episode, we talk about the games we’re excited for, the trends we hope to see more of in the future, and let you guys in on some of the things we hope to see from the InnRoads site in this new year. See you in 2015!
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