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Dwerve Developer Interview Josh Bycer [email protected]
In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the …
The post Dwerve Developer Interview appeared first on Game Wisdom.
Unraveling Undermine With the Developers Josh Bycer [email protected]
For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now.
We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is …
The post Unraveling Undermine With the Developers appeared first on Game Wisdom.
Teaching Kids Through Games Josh Bycer [email protected]
For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons …
The post Teaching Kids Through Games appeared first on Game Wisdom.
Discussing a Decade of Indie Dev With Rami Ismail Josh Bycer [email protected]
For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, …
The post Discussing a Decade of Indie Dev With Rami Ismail appeared first on Game Wisdom.
A Moment With Mode 7 Games Josh Bycer [email protected]
For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces.
We started with Paul’s background and his work with titles like …
The post A Moment With Mode 7 Games appeared first on Game Wisdom.
The Design of Dreadlands Josh Bycer [email protected]
For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming …
The post The Design of Dreadlands appeared first on Game Wisdom.
How to Get the Most out of Voice Acting in Videogames Josh Bycer [email protected]
For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame.
We spoke about …
The post How to Get the Most out of Voice Acting in Videogames appeared first on Game Wisdom.
Creating the Handmade World of Luna the Shadow Dust Josh Bycer [email protected]
We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game.
The post Creating the Handmade World of Luna the Shadow Dust appeared first on Game Wisdom.
Cooking up the Story of Cook, Serve, Delicious 3 Josh Bycer [email protected]
For this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game.
We started off discussing his …
The post Cooking up the Story of Cook, Serve, Delicious 3 appeared first on Game Wisdom.
The Use of Time Mechanics in Game Design Josh Bycer [email protected]
For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design.
From there, …
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The podcast currently has 139 episodes available.